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DM-TheMaze][ v1.1 | | Map Info |
| | File Name | dm-themaze][.zip | Author | zaupau32 | Gametype | UT Deathmatch | Date Added | 05-22-2006 | File Version | 1.00 | File Size | 197 kb | Player Count | 2-8 | Map Description | None | Review Rating | 2 | User Rating | 2 | Overall Rating | 2 |
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| | | Review |
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DM-TheMaze][ by zaupau32
AWE: 0.5 BUILD: 1.0 CAST: 0.5
ADRENALINE RATING: 3/5 RECOMMENDED NUMBER OF PLAYERS: 0-4
SAPPER: Oh my God! I can't believe you wanted to review this map. GNOME: I didn't. SAPPER: Then why the Hell did we? GNOME: We have a contract. See? Bottom of the second page, section two, third paragraph. It clearly states, "Among the duties assigned as a NaliCity Map Reviewer, you are required to review maps that are a) newly uploaded, b) in the request queue, and c) garbage that no one else will review...rookie!" SAPPER: Oh...
THE STORY GNOME: So listen up yo-- SAPPER: Stop! GNOME: What? SAPPER: Don't do that again. GNOME: Fine. Anyway, it turns out that one day Liandri dug into the viewers choice suggestion box and pulled 'maze' out of it. Figuring they could cheaply build a maze-like facility, they thought they'd give it a try. Following the facilities first usage, they decided to fill it up with redeemers, enchanced shock rifles, and all sorts of explosives in the hope that the contestants would demolish it and they could build something more entertaining and useful on the land. SAPPER: Yep...that sounds about right.
THE AWE FACTOR GNOME: As you can see from our screenshot, there's not much to look at here. SAPPER: Seriously! That's the best freakin' shot we could get. GNOME: Lighting is somewhat dim, but you can run around and pick up funky flashlights to illuminate your way. Texturing is...simple. SAPPER: Yeah...3 friggin' textures, not including the ones in the god awful pools way up top where bots never go and where most players likely wouldn't go if they didn't know it was there and how to get there and what to look for.
THE BUILD SAPPER: No music, no sound. The simplist brushes you can imagine...prolly only took an hour or two to make this thing. Let me tell you, it's taking a whole lot less time to review it too. This map is a real time-saver! GNOME: I'd like to say something but I can't really think of anything positive to say.
THE CAST SAPPER: I like the whole thing about putting the quad damage, armor, shield belt, and freakin' invisibility in the same place...TWICE!!! Genius! GNOME: This map has virtually no playability unless you've got air force fighter reflexes and a keen memory. SAPPER: Redeemer in this map like it's going to be bloody useful to anyone. Weird ass force fields that were obviously designed to shield you while you run away from the guy with the rocket launcher chasing you while you've got merely an enforcer.
OVERALL GNOME: Although I could see what it was that the author was trying to do, the execution of that vision leaves a great deal to be desired. SAPPER: Execution? What a wonderful idea! |
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| | Map Comments |
| Axeminister 05-22-2006 04:45 PM MDT | Rating: 2 | | well... It IS a maze...
-no orientation -it's just a bunch of substracted/added cubes -what for are those forcefields? And flash lights.. I can see perfectly without em.
+paths for bots
| Soraymustdie 02-13-2008 10:45 PM MST | | Can...you...turn...up...the...light.... Thanks..... ....
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