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DM-Deimos][ | | Map Info |
| | File Name | dm-deimos][.zip | Author | 2_Face [R34-GT] | Gametype | UT Deathmatch | Date Added | 05-13-2006 | File Version | 1.00 | File Size | 776 kb | Player Count | 2-4 | Map Description | This map it's the result of a combination between DM-Phobos (ut99) and DM-Phobos2 (ut2oo3 and 2004)with some changes of course: I like the 'realists' maps so in this map you can't go out of the moon base(hmm... :)because you'll die because of the pressure and the aire problem.
I just wanna say one thing about my maps: the pathing sux | Review Rating | -- | User Rating | 4.5 | Overall Rating | -- |
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| | | Review |
| No review currently available for this map. Click here to request a review of this map.
| | Map Comments |
| XYZ8000 05-14-2006 03:19 PM MDT | Rating: 4.5 | | This map is ruined by various mistakes.... - Excessive weapons: 2 RL? Flak near Sniper? 200 ammo packs? Keg, Shield belt, Armor and ThighPads? - WolF FloW: Weapons bases, corners, pillars, decorations, lifts, windows... - Crushed: Lots of small bastard lifts with bastard ledges with bastard EncroachDamage... - Bots: Don't seem too good... - Gemplay: Traps, tight corridors, dead ends, tons of weap, Health&Armor placement... - Build: a jumble of 2D shaped brushes, 10 AmbSounds, 200000 polys....
AWE 2.0/3.0 BUILD 1.5/3.0 CAST 1.0/3.0 USER +0.0/1.0
TOTAL 4.5
I don't like it. Gameplay suffers. A lot of work in it, but playing this map isn't fun. There are enough weapons and health for 10 players, and there are a lot of anti-flow things. Look at this map: http://nalicity.beyondunreal.com/map_hub.php?mid=8866 This is a example of excellent flow and weapon placement.
and you didn't make outside of this only because you want to make a "realist" map? In a game called UNREAL Tournament? And you know that in the space there isn't sound propagation?
DM-Deimos is much better...
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