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DM-Deimos][ 
Map Info


 
File Namedm-deimos][.zip
Author2_Face [R34-GT]
GametypeUT Deathmatch
Date Added05-13-2006
File Version1.00
File Size776 kb
Player Count2-4
Map DescriptionThis map it's the result of a combination between DM-Phobos (ut99) and DM-Phobos2 (ut2oo3 and 2004)with some changes of course: I like the 'realists' maps so in this map you can't go out of the moon base(hmm... :)because you'll die because of the pressure and the aire problem.

I just wanna say one thing about my maps: the pathing sux
Review Rating --
User Rating4.5
Overall Rating --



 
Review


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Map Comments


XYZ8000
05-14-2006 03:19 PM MDT
Rating: 4.5 
This map is ruined by various mistakes....
- Excessive weapons: 2 RL? Flak near Sniper? 200 ammo packs? Keg, Shield belt, Armor and ThighPads?
- WolF FloW: Weapons bases, corners, pillars, decorations, lifts, windows...
- Crushed: Lots of small bastard lifts with bastard ledges with bastard EncroachDamage...
- Bots: Don't seem too good...
- Gemplay: Traps, tight corridors, dead ends, tons of weap, Health&Armor placement...
- Build: a jumble of 2D shaped brushes, 10 AmbSounds, 200000 polys....

AWE 2.0/3.0
BUILD 1.5/3.0
CAST 1.0/3.0
USER +0.0/1.0

TOTAL 4.5

I don't like it. Gameplay suffers. A lot of work in it, but playing this map isn't fun.
There are enough weapons and health for 10 players, and there are a lot of anti-flow things.
Look at this map:
http://nalicity.beyondunreal.com/map_hub.php?mid=8866
This is a example of excellent flow and weapon placement.

and you didn't make outside of this only because you want to make a "realist" map? In a game called UNREAL Tournament? And you know that in the space there isn't sound propagation?

DM-Deimos is much better...



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