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DM-Wasiriz | | Map Info |
| | File Name | dm-wasiriz.zip | Author | Satellence | Gametype | UT2k4 Deathmatch | Date Added | 04-27-2006 | File Version | 1.00 | File Size | 1.52 mb | Player Count | 2 - 4 | Map Description | None | Review Rating | -- | User Rating | 5.5 | Overall Rating | -- |
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| | | Review |
| No review currently available for this map. Click here to request a review of this map.
| | Map Comments |
| Turns2Ashes 04-27-2006 07:52 PM MDT | Rating: 5 | | Feels like you forgot add the other half of the map. :P
| Animbadabar 04-28-2006 07:26 AM MDT | Rating: 3.5 | | I agree with T2A it definitely felt like there were rooms missing. I know you said it's for 3 players but the map play area seemed like just one room. I realise in theory it's probably 2 rooms because of the bio rifle and shield area but because the map felt like a box with raised platforms and stairs the gameplay got tiring quickly. Where you put the minigun, as far as I'm aware there are no spawns there, so why force a player to make an exposed jump to that platform when the reward is nothing but a health pack and a gun that isn't of much use in the level? I think a shield would be better placed here and perhaps the minigun could be put somewhere of use like the 50shield area where I found myself longing for a weapon. My rating might seem harsh but I feel that's what the map equates to, considering the standard of some other maps that have been rated higher and clearly had more time spent on them. It's evident that you put some effort in but perhaps in future you should spend some time planning the map, on paper if you want, so you know exactly where things go and how they fit togeather. For instance your staircase was made from 3 conflicting meshes/textures, which might upset more sensitive stomachs. The map might have been worth keeping if the gameplay had been considered more. It helps to think of risk vs reward when doing your item placement, and some weapons like the flak cannon and minigun weren't worth getting because they would not make up for the act of picking them up, or like the flak, you would end up boxed in a corner with shock combos and bio fire keeping you stuck there. For your future maps I thought the best gameplay was around the staircase area because there was some good Z axis and it was a focal point between the biorifle and shock rifle. If you consider areas like this and try to apply the same theory there to the rest of your map it'll be good fun to play. I hope that didn't sound too mean ^_^
| shoogan 04-28-2006 01:22 PM MDT | Rating: 7.5 | | I think map is very good, but in the title should be '1on1' because this map is small, best for duel's. Great gameplay and average visuals.
Ps. Check out my new map "DM-1on1Justfrag" coming first week of may.
| VoodariuS 04-29-2006 04:57 AM MDT | Rating: 6.5 | | its kinda much better than your previous map. But...
keep mapping!
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