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ONS-Blastbark | | Map Info |
| | File Name | ons-blastbark.zip | Author | Animbadabar | Gametype | UT2k4 Onslaught | Date Added | 04-22-2006 | File Version | 1.00 | File Size | 1.8 mb | Player Count | 6 - 14 | Map Description | Set in a dry arid canyon in an alien wilderness. Due to the scorching winds that scour the gorge, it is by a mere thread that life clings to existence here - that includes tournament competitors. | Review Rating | -- | User Rating | -- | Overall Rating | -- |
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| | | Review |
| No review currently available for this map. Click here to request a review of this map.
| | Map Comments |
| Kantham 04-23-2006 11:53 PM MDT | | not bad, it felt like a cluster**** near the end. there's one side that have 2 power node next to the core. It's fun to play when you had a hard day at work.
| Wesley "Boreas" van Dijk 04-24-2006 07:11 AM MDT | | The terrain needs some work thought. It should be a bit smoother, nodes and lockers shouldn't be floating, and there is no radarmap image.
| Animbadabar 04-27-2006 09:32 AM MDT | | Thanks for the comments. This is my first serious Onslaught map attempt, but some parts were a bit rushed as I tried to limit myself to a 3 day deadline to prevent the map consuming me.. I wanted to make a map that focused on gameplay over visuals (yes I realise that argument is old hat) so didn't do any custom stuff apart from a few texture modifications. I tried to use the standard epic meshes as effectively as possible and was pretty pleased with the result on the whole. I think this map might be good online as long as the player load isnt too high, or like Kantham said, the final powercore assault will get a bit spammy.
EDIT : The small filesize is due to harsh texture compression on my part when editing. This wont affect visuals in any way but was just something I did to prevent the map being too large a download.
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