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DM-1on1-Reverse 
Map Info


 
File Namedm-1on1-reverse.zip
AuthorSoma The Real
GametypeUT2k4 Deathmatch
Date Added04-19-2006
File Version1.00
File Size4.06 mb
Player Count2
Map Description"Once a mobile facility research of the dark forces, lost in space for a few hundred decades after the great war. Rebuilt and restored, it's now in shape for the new tournament seasons."

Once in a while I throw out a map for Unreal Tournament. This is my latest creation, a 1on1 map, especially designed for fast and furious gameplay. When I came to the point where the map was nearing completion, the editor started to crash frequently on this map. After hours of trying to fix it, I nearl find the problem I decided to gave up on it. Now few months later, I gave it another try and luckly I managed to fix the bug but only temporarly, which aloud me to finally finish the map. I would have liked to add a few more things, but I didnt have the patient to work along with this bug showing up every ittle change I make. I built this map in my spare time over a period of about 12 months, most of the time not working on this map.

Goal of this map was to create a well playing 1on1 map, that suits all playing styles. Visuals where added in a way so it doesnt hurt gameplay and make it a bit less boring, not trying to archive a certain "never seen before" theme or effect. Tho there are a couple custom meshes and textures I made.

Hope you enjoy.
Review Rating --
User Rating7.5
Overall Rating --



 
Review


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Map Comments


redfist
04-19-2006 05:12 PM MDT
 
[ADMIN: Discussing your opinions about UT2K4 map scale styles is better left for a forum thread. Or at least post some map comments first. I don't think anyone will be holding their breath thinking "Oh wow, RedFist said that he hasn't played the map yet but he will comment later! We should totally tune in after supper to see if he downloaded it!" :-) And that goes for everyone, just leave a comment if you've played the thing. M'kay?]

edit
OK.

Kantham
04-22-2006 01:32 PM MDT
 
I can't extract package. Says that the file is "either unknown or damaged."

Fuzzy Logic
04-19-2006 07:03 PM MDT
Rating: 8.5 
Another great map from Soma. Fast paced and exciting with plenty to look at (if you're not busy fragging). But there's the only snag - like most 1 on 1 maps these days, it's just to sparse with only one other in it. You could spent ages looking for your opponent, it really needs at least three others in there with you.

dahaka
04-19-2006 09:33 PM MDT
Rating: 8.5 
i like this one.
Very fun for a compedative style of gameplay, a lot of z-axis.

i especially like the area around the 100A, visually and gameplay-wise.

SOMA = quality. this map is no exception.

pseudosafari
04-20-2006 07:49 AM MDT
Rating: 6.5 
I agree with fuzzy in that the map might be slightly too big for 1 on 1 matches. I played a couple of games in here and was surprised at how long it took to reach 10 frags. The map does cater to competitive gameplay well (as I think your other maps have also) but it didn't leave a real impression on me. Call me sour but ,though gameplay was good, I can't think of any elements within the map that would make me pick this over any other 1on1 map in a maplist.
Hope this makes sense.

hawkwind
04-20-2006 02:38 PM MDT
Rating: 8 
fantastic layout, and good visuals (especially lighting) that i expect of Soma. those clear ramps are great visually and stategically.
i think this plays very well. i bounced out of no where and landed a rocket on tehy head. nice set of skill jumps all over the place.
i hate it where it comes down to what you don't like about a map, when you love the map.
the bots camp the lower levels since that is where the 100 shield is. every time i played, they mostly ignored the 50 shield AND all those nice pickups on the upper levels.
the respawn rates on the shields and vials is too frequent (rapido?). i found i could go around in circles, and by the time i completed a circle, the same pickup was available, and i hadn't even seen an enemy .it would be good to have at least one lift jump opportunity in a map this size.
anyway, great job man

neoduck
04-20-2006 09:08 PM MDT
Rating: 7 
being a big fan of 1on1 maps myself (i mean hell... look at the list of maps i've made) i don't think this is too big... you just have to know where to keep your eye and what to look out for. gameplay is good, nothing really "wrong" with it... just good solid.

...only thing is like safari was saying... it just didn't jump out and grab me by the balls and say I ROCK. visuals are "okay" and gameplay is "good" but no particularly awesome lift jumps or memorable gameplay moments jumped out at me... i wish it had.

Manticore
04-21-2006 02:27 AM MDT
Rating: 8.5 
Great layout with plenty of z-axis. The visuals are clean without a tremendous amount of eye candy. Could probably handly a few more bots. Another good quality mapping job from this guy.

G.Lecter
04-21-2006 12:09 PM MDT
Rating: 8.5 
I like it. It's good to see a map that works and is a lot of fun without having any liftjump or jumpad. Ramps are getting more and more underused in new maps, but this one brings back their lost honour. :p
Size is OK for me, once you have been hold an eye it's not easy to escape. I had very interesting battle moments fighting from one corner to another, crossing half of the map until someone placed the right shot. Perhaps too many frags near the Shields, but that's something that happens in all 1on1 maps with big powerups.
Good job!

Luv_Studd
04-21-2006 03:50 PM MDT
Rating: 7 
Looks a bit rushed, but still a relatively clean and fun map to play.

There's texture misalighnment on the skinny center ramp edges; walls/pillars/trim that could use BV; and there is a slight, but noticeable FPS drop looking towards center of map from LTG area.

Playwise, I think it's too big for 1-on-1; it get's boring quickly.

I would have closed off the bland-looking center rectangular doorway completely and reworked the center of the map.

nELs0n
04-22-2006 06:52 AM MDT
Rating: 7.5 
it does play very well and i like the lighting and floorplan.
but somehow i expected more eye-candy. like some static mesh wallpanels and vents with steam coming out of them. more static meshes on the whole i guess.
on the other side - without a truckload of static meshes it just runs real smooth ^^

scirmast
04-29-2006 10:53 PM MDT
Rating: 8 
Good competitive custom maps are rare indeed to find, but Soma does not fail. Real good framerates even for my old crappy comp! :)

Just next time you should design a bit more complex layout, feels like room-corridor-room a bit. More creativity and your next map will be a createst of all time.

hunter
04-30-2006 04:16 AM MDT
Rating: 7 
i love the layout of this map.

aesthetically, it isn't that hot. there is a good reason; this map hardly ever goes over 20,000 polys in view. extremely low-poly, will run great on the oldest suckiest comps out there 8)



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