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CTF-W3-ZM1Jungle2SE | | Map Info |
| | File Name | ctf-w3-zm1jungle2se.zip | Author | WhirlWindWabbit | Gametype | UT2k4 Capture The Flag | Date Added | 04-10-2006 | File Version | 1.00 | File Size | 6.75 mb | Player Count | 8 - 18 | Map Description | My first UT2004 map; made it over a year ago. It's pretty basic with a couple of imported textures and an attempt at giving off the Unreal 1 feel, however it lacks as much as gameplay is concerned. The map is particullary long, sort of like CTF-BridgeOfFate, so if you like long matches you can try it out.
Any comments will be appreciated. | Review Rating | -- | User Rating | -- | Overall Rating | -- |
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| | | Review |
| No review currently available for this map. Click here to request a review of this map.
| | Map Comments |
| pseudosafari 04-12-2006 03:44 PM MDT | | I liked that you had a go at the Unreal theme, but as you stated the gameplay was a bit lacking. Was cool to see the nali houses and Rrajigar-style cavern but the sky looked a bit disco even for Unreal 1 standards. Gameplay wise I think the problem is not so much that the map is long but more that it is totally linear inside the main cave area. It's frustrating fighting your way for what seems like minutes through waves of enemies in a straight line to reach the flag and then having to do the same all the way back. Playing with equivalent bot skills this map really favored a stalemate as there werent multiple routes to exploit in order to avoid opponents. I think a map of this size is still do-able if there are more routes, simply because you wouldn't have to fight the whole enemy team several times over to make a capture.
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