redfist 03-26-2006 02:22 AM MST | |
The screenshots on both your new maps don't help at all to see, add some more of play areas.
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GTD-Carthage 03-26-2006 02:24 AM MST | |
Maybe that IS the play area. :P Checking download...
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cUnNiNg_StUnTs 03-26-2006 10:04 AM MST | |
It's a re-release of some kind?
http://nalicity.beyondunreal.com/map_hub.php?mid=9053
click on the authors name he's released a map by the same name.
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Kantham 03-26-2006 10:08 AM MST | |
I'm guessing that the author don't know that all UT2003 maps are compatible with UT2004, unless he made modifications to it.
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Lord Kafer 03-26-2006 04:09 PM MST | |
"I'm guessing that the author don't know that all UT2003 maps are compatible with UT2004"
You mean other than mesh collision issues?
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pseudosafari 03-26-2006 04:16 PM MST | |
Yeah that is the gameplay area... >.<
Somehow I had the idea that re releasing prettymuch the same map for ut2k4 might generate some useful comments.. I assumed that the lack of feedback might be due to some people overlooking 2k3 maps as I didn't really get much on the last one. It has been rebuilt slightly for 2k4 but could still be defined as a clone I guess. Apologies for overexposing this map.
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Aalexanderrr 03-27-2006 12:50 PM MST | |
NFS2 PacificSpirit
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kaiser 03-27-2006 06:07 PM MST | |
Well, having played both 2k3 and 2k4 versions of this map. I prefer 2k4 version, lots brighter and I can finally see the boards I'm walking on. 2k3 maps mainly play in 2k4, but some textures come out black and some staircases don't allow walking up them. Of course some 2k3 maps were never redone for 2k4, so I have 2k3 versions in my "Maps" folder. Like dm-Victoria, Shire, Festive Worlds and Sharpfish Park, to name a few.
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