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DM-Exz 
Map Info


 
File Namedm-exz.zip
AuthorHourences
GametypeUT2k4 Deathmatch
Date Added03-18-2006
File Version1.00
File Size1.15 mb
Player Count2 - 6
Map DescriptionThis is NOT a serious map but a gameplay TEST level.

Ive had this idea for quite some time (quite a lot of people had appeared today...) and I finally got in the mood of trying it out today.

The graphics are not pretty but they do what they should do.

The test is vertical gameplay. The entire level is one big pit with dozens of platforms everywhere. The only way to escape your enemy, get ammo and other stuff is to keep jumping down.
Occasional a jumppad can get you a few levels higher again.

You really need to grab the jumpboots that are scattered around if you want prevent getting falling damage.

Its a test.
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Map Comments


VoodariuS
03-22-2006 11:23 PM MST
 
Overoaded z axis (:
May be it will be nice with warpzones

EDIT: But this map plays really good with instaginb.

CursedSoul1
03-19-2006 06:08 AM MST
 
hey sjoerdje,

We talked about this map in the train huh.
Imho a map like this does have potential, but for my feeling it might need a few more ways to get around, maybe becouse it feels weird to look down a lot :p

But yea.. i wonder why there arent a lot of maps that focus more on "z" like this.

Wesley "Boreas" van Dijk
03-19-2006 06:20 AM MST
 
I see what you're trying to achieve here.... interesting concept. But I thought NC was not a place for beta's and other unfinished works ;)

I guess you could make something cool with this, but you would have to make sure players start with a pair of jump boots, or you could completely remove all fall damage in the map.

I don't feel this has a lot of potential for good gameplay, but it might, if you combine this idea with more horizontal mapping. Like said above, Z-axis overload right now.

nELs0n
03-19-2006 08:10 AM MST
 
this kinda reminds me of the rift part in jedi academy for all of the jumping down and platforms.
like was said before - with a few ways to walk down (or up again) this might be fun.
or trying something like ut99's fractal reactor with warp zones, so it's one 'infinite' pipe you're going done...
the lighting is nice :)

cUnNiNg_StUnTs
03-19-2006 11:26 AM MST
 
We love you man, and it's going to be OK, next time listen to us less and your own great mind more. :o)

with love. ;-)

Kantham
03-19-2006 05:18 PM MST
 
It was fun and very bad at the same time.

I would imagine that online it would be the same, it's a completely different gameplay. You like it or don't.

Turns2Ashes
03-19-2006 06:36 PM MST
 
I dunno, I liked it. A good change from the generic and mostly boring maps I've played as of late. Was fun getting airrox and flying combos on those bots, but I can see it getting retarded with more than about five people in the map at once.

neoduck
03-19-2006 07:07 PM MST
 
FuN w1t|-| l0w Gr4V 1nst4g1B!111 w00t!

at work last year we had a 1 hour mapping contest at lunch for UT (ahh.. good times), and out lead artist's level came out pretty much just like this. it was like watching politics- you'll have a good laugh for 10 minutes, but after that it's deadly boring!

milb
03-23-2006 01:25 PM MST
 
Actually this should get a 0...like neoduck said before, it's fun for some minutes and then it's crap!
But I won't rate it, coz: "It's a test!"



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