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ONS-ClosedCanyon 
Map Info


 
File Nameons-closedcanyon.zip
AuthorTroAdoR
GametypeUT2k4 Onslaught
Date Added02-25-2006
File Version1.00
File Size5.58 mb
Player CountUnknown
Map DescriptionNone
Review Rating --
User Rating3.5
Overall Rating --
No level screenshot available.
 
Review


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Map Comments


BuGGle
02-25-2006 06:04 AM MST
Rating: 3.5 
Mmh, even if this map has no screenshots, I download it and try to rate it.

Positive:
- Bot-support: The bots know their way well, use the vehicles and attack and defend just allright.

Negative:
- Terrain: OMFG, what's that...the terrain has so much edges and the layers don't really fit to the rocks surrounding the map. The layers are used over too large areas. This ennoys after some time playing this map.
- Static Meshes: I don't know from where you got these strange staticmeshes, but they don't look that good. These bases have about 1000 polygons...but are still full of sharp edges and corners. The bases are not properly aligned to the terrain, so there are several "unnatural" triangular artefacts of the terrain looking out of the base-staticmesh.
- Textures: Textures usage doesn't fit together imho, the bases use textures from the "arborea" pack, the terrain has elements from the "wasteland" and "streamline" pack. Those CAN'T fit. The textures of the bases are over-lightend, too.
- The theme. Something is missing in this map. On the one hand we've got this wasteland on the other hand the grass and the trees. That's no contradiction, but it looks very unnatural. Perhaps it would look better, if you add a lake (like in AS-Outback) or a waterfall which supplies the plants with water. So it would make more sense and looks better.
- Distance fog: Too, red, too dark...I would prefer colors like the surrounding rocks.
- Z-Axis: Completely missing, terrain is almost plain, no raptors or cicadas

All in all...it's better than you're other maps, but please put your aims higher, more passion and work in your maps and the result would be much better.



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