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MH-LostInTime 
Map Info


 
File Namemh-lostintime.zip
AuthorDerdak2rot
GametypeUT Monster Hunt
Date Added02-21-2006
File Version1.00
File Size10.15 mb
Player Count2-6
Map DescriptionStory :
In the Underground mines in Napali , the skaarj have builded a facility where they use Queen teleport ability for source their time machine . we suppose they have opened this portail for one goal , destruct the earth with a powerfull generator that change the climate of the earth surface . that will prevents humans to never exist . your mission is to infiltrate the skaarj installations on Napali , find the time machine , and once in the Jurassic period , destroy the main skaarj generator .

Very large map with two main parts , a skaarj base where you have to make your way for find the time machine , then you will be send in the jurassic period for find the skarrj generator .

im sorry for those who wants to play the map with bots , they dont work properly actually . they cant end the map by themselves . set them to cover you instead . that will be rectified in a future update .

Thanks a lot to the real nice people who beta-tested the map several times for bug tracking ( there still a few subsisting , but its hardly noticeable :) ) . i had a real hard time to fix all those Bsp holes everywhere , im glad to present you a stable version .

thanks to Chico , Nr2000 , Cardiologist , Newb and several others for their great support . thats the kind of things that keep me mapping for this beautiful MH mod .

Have a fun game and Cheerz :p

EDIT : this map was made especially for online play , so offline it couldn't represent the gameplay like i wanted it to be . its definetly better experience online with some mutators . cheerz
Review Rating --
User Rating8.5
Overall Rating --



 
Review


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Map Comments


ExcaliburChico
02-21-2006 02:19 PM MST
Rating: 9.5 
I want to say to all MH server admins download this map and run it on your server. The gameplay is pure fun with the dino's. They are tuned to be more challanging then you will expect on first sight. The architecture and the scenery is beautifull. Derderak2rot my compliments for this map.

This map is close to perfection. That is why it got a 9.5 from me.

redfist
02-21-2006 10:17 PM MST
 
WHAT? not "godz return" or whatever it was named hehe.
Glad people are making somthing with lighting since I last played MH.looks good man.

Slabjacker
02-25-2006 09:48 PM MST
 
Can't get past the first stage. When you reach the section with the doors on the left or right (green water all around), neither door opens.

Derdak2rot
02-26-2006 07:31 AM MST
 
@Slabjacker : there is a panel to activate for open these doors , search around this panel room

FreedomSR
03-10-2006 09:17 PM MST
Rating: 9 
well done...I want more XD

XYZ8000
04-23-2006 03:14 PM MDT
Rating: 8.5 
This MH is a really good map, very well done.
The dinosaurs are new good monsters, and have a lot of health.
This map has only two major problems:
- the T-Rexs are too easy to kill (but pterodaptyls are really deadly)
- There is too few ammo, to use the flak for more than 10 monsters I must to return to the temple... there are some ammo placed somewhere, but really too few.
Overral, a real nice and big map (when I must walk for long zones, I type in the console slomo 5.0...). Bot-pathing is over average. Good Work --> 8.5

UTexplosive
05-16-2006 02:09 PM MDT
Rating: 7 
This is one very good map created. It also has custom made creatures on it. Some like the Triceratops should really be harmless but never mind. Only one problem is the bots have a hard time attacking - they defend
themself. Another is the dinosours are so aggresive I could imagine how quickly it would take for one of them to kill a Titan or a Queen. The ptes (Pterosaurs) were anoying and very nosy at times. Hope for more levs.(levels)

Vickei
02-17-2008 11:17 PM MST
Rating: 8 
One of the best MH maps, with nice and not unnecessary custom content.
The only real problems I have is with the people who play it - they try to end the map early and run off before all the skaarj are killed at the second respawn point (beware).
This is an out of date version now though, current is up to version 3 I believe.
Mapper: Only thing I would suggest is fix the pterodactyls as some are too far to shoot even with a sniper and reduce the amount of pterodactyl and velociraptors and add some more dinos. Reduce the amount of skaarj at second respawn point since everyone runs off anyway and have a few more skaarj at start.



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