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CTF-Thrash 
Map Info


 
File Namectf-thrash.zip
AuthorSTORM [PE
GametypeUT Capture the Flag
Date Added02-16-2006
File Version1.00
File Size3.99 mb
Player Count6-16
Map DescriptionNone
Review Rating --
User Rating4
Overall Rating --


 
Review


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Map Comments


knullansikte
02-16-2006 09:37 AM MST
Rating: 6 
not my type of map but looks nice...

John DiFool
02-17-2006 11:51 AM MST
Rating: 2 
Plays pretty bad. Has one of the most poorly thought out
layouts I've ever seen. It's like a big horseshoe-shaped
arena with a wall in the middle. Two tunnels go through
the wall, but only the one nearest the flags will ever
see much action, and the horseshoe end is just wasted
space, with the RL and belt as the only incentives to go
down there.

EDIT: I'd redesign it so that it forms a complete loop,
with the flags at each end, and tunnels through the
middle. That'd give you 3 ways in. Kind of like this
map: http://nalicity.beyondunreal.com/map_hub.php?mid=942

STORM [PE
02-17-2006 12:06 AM MST
 
Actually the outer pathway proves to be a strategic route when playing really frantic matches as it allows you to come in from a less guarded direction. I will admit that the layout was kind of a throw together but I thought it turned out ok.

West
02-17-2006 04:48 AM MST
Rating: 3.5 
I have to agree with John DiFool here. It looked like an interesting layout at first, but it's just not working. Bots just run back and forth through the first tunnel while the rest of the map lies deserted. And STORM [PE, I couldn't really see any strategic advantage to using the horseshoe route, since the map is so big and open that you're spotted and mowed down long before you reach the enemy flag. Possibly... I think this map could benefit from being in a much smaller scale.

Technically and visually it's not bad though, I like the theme and feel of it. And the layout, though a bit flawed, proves that the author isn't afraid of trying new stuff. Keep it up.

redfist
04-15-2006 01:27 AM MDT
Rating: 3.5 
The clouds ugly light purple color and those clouds move so fast, along with a complete monotone brown purple color throughout the whole map.Basicaly why bother with trims because it didn't do a thing for this map.
I see patterned star texture for the stars because the texture is scaled way to low.
As well as coronas in the stars, being unreal it looks fake as hell.

And ctf aint my gig, but the other comments can cover that.



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