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DM-1on1-MobiusLabs | | Map Info |
| | File Name | dm-1on1-mobiuslabs.zip | Author | FunkaDelicDass | Gametype | UT2k4 Deathmatch | Date Added | 02-15-2006 | File Version | 1.00 | File Size | 9.06 mb | Player Count | 2 | Map Description | MobiusLabs is a 1on1 Deathmatch map created with original static meshes and textures. The layout is a very modern, sterile laboratory complex with lots of humming machinery and tight catwalks. The level uses 100% original textures and static meshes. | Review Rating | -- | User Rating | 7 | Overall Rating | -- |
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| | | Review |
| No review currently available for this map. Click here to request a review of this map.
| | Map Comments |
| nELs0n 02-19-2006 03:06 PM MST | Rating: 6.5 | | i really liked the custom meshes, reminded me of the combine architecture in hl2... actually, the overall look seemed kinda reminiscent of the citadel part of hl2. which is not a bad thing but it looks a bit empty in some places.
the overall layout might just be a little small for a fast game like ut2k4 imo and i missed one or two additional rooms.
| Daedalus 02-15-2006 08:33 PM MST | Rating: 8 | | Wow. A lot of fun. Flows pretty well, bots are great but sometimes a couple meshes got in the way. The LOVE the custom meshes and the theme. It IS very HL2 Citadel but with a nice UT2k4 twist. Great map to play, great fun and well executed.
| Manticore 02-16-2006 02:16 AM MST | | It's a good map for gameplay and the bot works well.
Unfortunately there are a couple of hardware renders that aren't supported by my graphics card so I won't rate it.
If anything a little more could have been done with the lighting....
| Wesley "Boreas" van Dijk 02-16-2006 06:19 AM MST | Rating: 7 | | I like the atmosphere in here, but static meshes often form obstructions, thereby workign against the flow of the map...
| DicRoNero 02-18-2006 09:47 AM MST | Rating: 4.5 | | This map looks too rough. There are lots of bsp brushes of "unnatural" shapes, so it also plays rather poor. Tons of small supports, columns, beams etc. were preventing me from a comfort play. Finally, the map is just too tight, imo. Player often simply doesn't have enough room for his movements. Though I liked some custom models and textures.
| souldividersjosz 02-19-2006 10:37 AM MST | Rating: 7 | | Funky style. I wish it was somewhat more coherent than it is now, but the style's at least original in a way.
| dahaka 02-19-2006 11:09 AM MST | Rating: 7.5 | | i like it.
quite modern and fresh style.
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