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ONS-FBU-Stonehaven 
Map Info


 
File Nameons-fbu-stonehaven.zip
Authorkingmango
GametypeUT2k4 Onslaught
Date Added02-03-2006
File Version1.00
File Size12.56 mb
Player Count16 - 32
Map DescriptionLarge ONS map.
Recommended 15 bots or less because of path network size.
Netplay optimized.
ECE required
Review Rating --
User Rating7.5
Overall Rating --



 
Review


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Map Comments


goldfenix
02-06-2006 06:04 PM MST
Rating: 7 
Needs more lighting, which are not sunlight, but maybe torches or something. Vehicle playment kindof sucked, only because all vehicles seemed to be placed facing the edge of the bridges and catwalks, which is hard to get them down or move without falling (particularlly the Hellbender). Could use more ambient sounds, such as outdoorambience for example. could use more or any scorpions, or SPMAs (yes you need ECE).
Good theme though. Not bad map.
oh how i hate it when take my time to give comments and they aren't appreciated. Some people take years to make a map and such ang get no recognition from anyone, so you should be grateful. Except an author with your status is probably used to all the attention from making so many maps and all.
minus .5 for the author not appreciating the score (just kidding)

The criticism is accurate, only if you hadn't misread it.

kingmango
02-09-2006 05:19 AM MST
 
I don't mind crits, but they should be accurate.
ECE vehicles are in there. If you would have left the base you would find them. ;) And there's even a Paladin @ the base.
Cicada is @ node behind base, SPMA is @ node to right of base. So is a scorpion. Scorpion also at first node to left of base.
Only vehicles that are on ledges are the ones in base and I'm not sure why complain about their placement because you have to go to the ground to get anywhere. Would you rather I have put the base vehicles and spawns on the ground so you could get owned by people coming in to attack the core? :o
EDIT IN RESPONSE TO goldenfix's EDIT:
Misreading happens often on the internet, but you say "could use more or any scorpions, or SPMAs (yes you need ECE)" which to me sounds like you are saying they weren't included. And I didn't want the only comment on my map to read as if I hadn't included things in it that in fact are.
And you also say "because all vehicles seemed to be placed facing the edge of the bridges and catwalks" This is not true so why should I feel bad about correcting that?
And I don't take comments for granted. I try my very best to work with players to create a fun map! :p
I didn't know I had status... ty :D
A mapper shouldn't be thought any less of if he expresses disagreement with feedback on his map. Especially when it's to correct an innacurate description.

Ty CyMek

CyMek
02-06-2006 05:36 PM MST
Rating: 8 
Mango, I think he meant that people playing the map need to have ECE downloaded, not that you should have put ECE in the map.

I have had a lot of fun on this map when I've played it, both in testing and online. The games that I have played never result in a 4 hour long battle over one node next to a core, unlike most ONS maps. And it looks great to boot. :)

Gargorias
02-08-2006 10:25 AM MST
Rating: 8.5 
Nice atmosphere and theme with a good layout. A real solid effort, I really enjoy playing this one!
:) Thanks kingmango

Petrus
02-12-2006 05:29 PM MST
Rating: 7 
Not as good as the screenshots caused me to think it would be.

The layout is very bare, and although there are a lot of vehicles here, it really just didn't do it for me at all. The bots were also a pushover to beat.

It gets a 7 because there's nothing wrong with it visually or bsp wise as such, and in low grav it can be fun leaping from the battlements to each other. It just didn't really pass the "blah" test for me.



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