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CTF-Gehenna | | Map Info |
| | File Name | ctf-gehenna.zip | Author | Jinpachi | Gametype | UT Capture the Flag | Date Added | 01-03-2006 | File Version | 1.00 | File Size | 9.87 mb | Player Count | 8-16 | Map Description | I'm bad at writing/speaking English, sry.
I submitted a CTF map for the first time. Actually in the past I made some CTF maps, but all of them were not worth submitting.
There are many brushes in the outside, so FPS will go down when you grance over the map, sry.
Have a fun.
Storyline: "Gehenna is the last arena for losers. Losers of the UnrealTournament are hauled down to this arena,and forced to fight. Only victors can survive, on the other hand losers are executed. Grab the last chance." | Review Rating | -- | User Rating | 7 | Overall Rating | -- |
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| | | Review |
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| | Map Comments |
| GenMoKai 01-03-2006 10:24 AM MST | | damn, what is this, it looks NICE !!!
| West 01-03-2006 12:07 PM MST | | Well, it sure looks evil at least. I'm not really a fan of the skull, chain and pentagram-ridden crypt theme but if it's well constructed and gameplay is good, I can live with that.
/me downloads
| John DiFool 01-11-2006 02:19 PM MST | Rating: 5.5 | | The visuals aren't badly done at all, and yes [edit] there are two side tunnels (dunno how I missed them). Two set of Woot-like jumppads exist but they just let you cross from one side of each base to the other (and not from one base to the other)-a design flaw IMHO, but not a gamekiller really.
| ultrakaka 01-04-2006 03:59 AM MST | Rating: 8 | | Very enjoyable map, I particulary like the plan of the bases. Bots play well on it too.
| GTD-Carthage 01-04-2006 04:41 AM MST | | ... Quake 3 Textures... :P *downloads*
| cooloola 01-04-2006 04:44 AM MST | Rating: 7 | | Quite a good small CTF Visually it's very good to look at but the layout may be a bit too simple. and one more thing i think the textures should have been put in mylevel to decrease zip file's size
| hawkwind 01-04-2006 08:03 PM MST | Rating: 7.5 | | qoute: "CTF map-only means of crossing the map is via the bridge." huh? there is clearly a high left and high right route. the bot use them when they feel desperate to score. the trick is to use those when the enemy is busy at their door or in your base.
-weapon layout is right on the money. -a really fun ctf level that takes cooperation to get a cap. -very good visuals, lighting, etc. i agree about the myLevel thing, i now have 4 .utx files, all called quake3.utx, all different. -a very good ctf map that should tried on any ut server.
| Jinpachi 01-10-2006 11:23 PM MST | | I'm glad to receive a lot of comments about my map. Next time I use custom textures, I'll include it into MyLevel. And next time I make a map, I'll polish map layout.
Thank you for comments.
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