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DM-Z_Axis_Liquidated][ | | Map Info |
| | File Name | dm-z-axis-liquidated.zip | Author | Eyuva | Gametype | UT Deathmatch | Date Added | 11-29-2005 | File Version | 1.00 | File Size | 1.61 mb | Player Count | 4-6 | Map Description | My old level reviewed by Qualthwar, updated. It flows into itself well for having no z-axis. It uses textures from decayed, one of my favorite texture sets.
If you're wondering about the name, it fits the joke theme I had going.
I had the z-axis liquidated you little shit! Hehe | Review Rating | -- | User Rating | 4.5 | Overall Rating | -- |
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| | | Review |
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| | Map Comments |
| mentalio 11-29-2005 10:48 AM MST | | looks good but it wont let me download i will rate it l8r
| redfist 12-04-2005 11:03 AM MST | Rating: 3.5 | | Well, I had to read the readme to get an incling of an idea of any gimmick, no I didn't find any secret paths to the sniper. The way it is now is allmost nerve wracking, run, run ,run ,run ,run run,run, run run run run run run run run round and round and round trying to get out before you go insane.It truly feels like you want to leave to another room or different looking area.
The lighting and things give a feel to the map, but being all the same and hallways, you never know ware you are,let alone standing on the movers trying to figure out whats going on.
This I classify as a , hallwayed to death map, and the gimmick is so vague it aint worth trying to figure it out.
I see you did get the guns to move with the movers, and the lighting and looks is ok, but it has a feel of a singleplayer map, one you would pass through to get to the next room or section of map.
It might be ok for a DM now and then, but I don't think it will get out there very much,and you did add sounds, didnt check bots this round, but the score here is more on the map making side of things, the end result and gimmick didn't come out very good.
ADD, just for your information, I bet that map-maps you posted a zero on is probably better than this. Zeros T me of to no end. Also having 2 names and commenting on your own maps is very lame. Eyuva = Agent-X LoL
Ah EDIT Well the gimmick I am talking about are those floor tile movers WTF? And commenting under a different name, is funky, and people are gonna laugh. And I know what you speak on your version of gimmick, but thats stupid, "liquidate the Z-axis" like wow duh, thats funny.
Ha ,my last 2 maps are better than this, sheez not that I am an expert, but what gets me on zonetube people don't even relize whats in that level, and this time i even told them, but i dont think vendetta could pull of any map like that.
AND DANG IT ALL, WTF ARE THE DANG FLOORTILE MOVERS FOR? IN THIS MAP.! EDIT Ah I see, so they don't do anything, well thats what I thought thee gimmick was and spent alot of time trying to figure out what they did.
| Agent X 12-04-2005 02:00 AM MST | | You get annoyed too easily redfist, learn to accept things more. I comment on my own maps, because I have an opinion on them too.
You didn't get the gimmick, the gimmick is solely in the name alone. The map has NO Z-Axis, hence the fact that I had it liquidated. I wont fault you in not getting it though.
- I give maps zeros if they are either bathroom style maps or horrendously bad in some way. Otherwise I give a decent score.
See my comments on LOL_Largelegos, I gave that map a 3, and I consider that to be generous considering the issues the map has.
Edit : Well redfist, since this is an old account from like 3 years ago, I still have this name I chose back then. I'd gather there is an ability to change it though, but I haven't found it in the settings.
The floortile movers were a cool idea I added to create sound as people walk by. Plus they are neat decoration in my opinion. I also have them in one of my other maps DM-Firepower.
| Ve//DeTTa 12-03-2005 01:11 PM MST | | considering the quality of redfist's last 2 maps, i don't think he has any room to judge... commenting on your own maps is ok , but i would not rate my own map, you are just asking to be flamed by those who dont agree with you.
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