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ONS-Sleepy Ruins | | Map Info |
| | File Name | ons-sleepyruins.zip | Author | BuGGle | Gametype | UT2k4 Onslaught | Date Added | 11-28-2005 | File Version | 1.00 | File Size | 6.66 mb | Player Count | 6-10 | Map Description | This ONS-Map isn't as huge as other ONS-Maps. My idea was to create a fast paced onslaught arena with not so much vehicles, a lot of Z-axis and an interesting theme, which isn't used in other maps that often.
| Review Rating | -- | User Rating | 7 | Overall Rating | -- |
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| | | Review |
| No review currently available for this map. Click here to request a review of this map.
| | Map Comments |
| Evilboone 11-30-2005 04:39 PM MST | Rating: 6.5 | | Kinda small and kramped. Other than that, it was ok.
| dePHILL 12-12-2005 02:54 PM MST | Rating: 8 | | nice map again...just as expectet of you ;)
| BuGGle 02-07-2006 01:16 PM MST | | Why does nobody comment this map...please people, dear nalicity community, criticize me! Come on!
| Wesley "Boreas" van Dijk 02-07-2006 03:46 PM MST | Rating: 7 | | Okay, you asked for it :P
Most things that should get a bit of attention aren't in the map itself. Give some attention to the following points: - Let people know something about the map. Add a player count and description on NC. - Make a radarmap image. It isn't that hard, and there are tutorials a plenty. - Give the map a screenshot. No screenshot can be very annoying. - There is just one point about the map itself that bugs me quite a bit: with setups like these, it is hardly possible to get back in control once your team loses the closest node. - You could consider giving the vehicles a bit more space to drive around in.
I pretty much like it, other than the points mentioned above.
EDIT: 3 default setups? What are you on :|
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