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CTF-Vengeance 
Map Info


 
File Namectf-vengeance.zip
AuthorN3oDoc
GametypeUT Capture the Flag
Date Added11-25-2005
File Version1.00
File Size2.65 mb
Player Count6-10
Map DescriptionNone
Review Rating8
User Rating8.5
Overall Rating8



 
Review


ReviewerGnome and SapperAwe Score: 2.5/3
Date02-21-2006Build Score: 2.5/3
Review SchemaCast Score: 3.0/3
User Point: 0
Overall Score: 8/10

CTF-Vengeance
by N3odoc

AWE: 2.5
BUILD: 2.5
CAST: 3.0

ADRENALINE RATING: 4/5
RECOMMENDED NUMBER OF PLAYERS: 8-10


SAPPER: Now that was some sweet Venegeance! After having our butts kicked by Osss-10 Hunter and Kabraxis the last few reviews, it was definately nice kicked theirs for a change. In case anyone wanted to know, we murdered them 8-1!
GNOME: I believe the weapon choices, the superb item placement and the overall flow of the map contributed greatly to our success! I feel kinda sorry for them though.
SAPPER: Nah...Kabraxis just needs to lay off eating so many Oreo cookies before a big fight.

THE STORY
GNOME: It was a brilliant idea for Liandri to build an arena for the sole purpose of allowing past losers to get some payback against the upper ranks who had humiliated them in the past. Allowing the underdogs a full days of training in the Vengeance area gave them a slight edge over their more seasonsed counterparts. In the end, ratings went through the roof as viewers watched the David vs. Goliath matchups and almost always betting and winning on the underdog.

THE AWE FACTOR
GNOME: Without a doubt one of the most beautifully constructed map I've seen in a long time. Much of the texturing is reminiscent of CTF-October but used to a much more fluid, cleaner, and visually superios effect. A marvelous construction!
SAPPER: I've said it before and I'll probably be saying it again many times, it was too dark!
GNOME: I'll admit that areas of the map were indeed too dark, but there was light where there needed to be light and it was dark where it needed to be dark. As far as bots go...I don't think they really care about how much light there is...but when it comes to online play, it adds a special spark of life that can keep you alive for those extra two seconds. Too dark yes...but well suited for the gameplay.

THE BUILD
SAPPER: Ordinarily, I would be complaining about the fact that there are no doors, no lifts, no movers of any kind...but in this case I would be complaining about something I liked and that just wouldn't make any sense at all.
GNOME: Z-axis combat was quite strong and exciting here. The overall construction was refreshing and everything was accomplished without the use of doors, movers, triggers, or any other distractions. Flow would have definately been disrupted if there were doors we had to pass through or lifts we had to wait for. The match would have been a little slower and not as exciting.

THE CAST
SAPPER: How rare is it to see a 3.0 in this category?
GNOME: If we haven't already mentioned the excellent flow here, we'll mention it again. AS you traverse the map trying to get the enemy flag back to your before you're killed, you'll find that everywhere leads to everywhere else in some sense. Jumping and strafing come into play as you leap off bridges or sidestep your way around walls. Several straight stretched also add to the difficulty allowing your opponents and extra few seconds to pick you off from long range.
SAPPER: The bots performed admirably. Although they are no match for our skills in terms of capturing the flag, they were adept at preventing us from returning with it.
GNOME: I was going to say masterful.
SAPPER: You always overexaggerate anyway.

OVERALL
GNOME: Someday we're going to build a "Favorites List" and I'm sure this one will be among the top ten.
SAPPER: I'll assume that our favorites list will be based on maps that we've actually reviewed?
GNOME: That would make sense.
SAPPER: In that case, I'll rate is as number one on our top ten favorite CTF maps reviewed.
GNOME: I concur.





 
Map Comments


West
11-25-2005 04:00 PM MST
 
Whoa... looks like a high quality CTF map, and we don't see many of those around here nowadays.

/me downloads

Kantham
11-25-2005 05:06 PM MST
 
Holy shiz. It looks awesome

Seems like the mirrors are screwed.... It should be fixed soon.

TheReal213
11-25-2005 07:38 PM MST
 
You know, some of these superb looking UT maps are making me think I'll re-install UT just to take a look at this stuff!

Awesome looking screens and I'll come back with a rating as soon as I can.

/me shuffles off to find his old UT:GoTY disk.

N3oDoc
02-22-2006 04:42 AM MST
 
Thanks for the comments and thanks for the review Genome&Sapper, was fun to read it :), glad you enjoy playing it :D.

Revelation
02-22-2006 04:21 PM MST
Rating: 8.5 
Really nice map, wonder why there are no ratings so far...

z0rr0
02-23-2006 11:04 AM MST
Rating: 8 
nice one!

mrgroovy
02-24-2006 02:07 PM MST
 
if I could i would download this map, i dont have ut99. The screens look intresting.

Larkin
03-12-2006 12:17 AM MST
Rating: 7 
I Have two problems with this map the first is the lighting, in some places I feel as though I'm blind and in other it's just so flat. My second is the textures that were choosen I have seen these textures 10,000 times before. The caution stipes is a good example of this. On the other hand, The bots play great and will give you a fight. Still I would download this file again if I had too, and I think you should to.

Waffnuffly
05-10-2006 05:29 PM MDT
Rating: 9.5 
This is probably my all-time favorite map. A perfect environment for good old CTF gameplay, EXU battle testing with Monsterspawn, or just about anything else. The bases are balanced and fun to attack and defend, the bots play extremely well, and there aren't even any movers! The layout is just plain solid, as is the gameplay and detail. I love it.



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