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CTF-Division 
Map Info


 
File Namectf-division.zip
AuthorError
GametypeUT Capture the Flag
Date Added10-23-2005
File Version1.00
File Size1.96 mb
Player Count10
Map DescriptionA specially built space complex constructed by Liandri specifically for the tournament.

Player Load: 8-12
Pickups and weapons: Included
Bot A.I.: Fully Functional
Super Weapons: None

Gameplay: Fast paced middle where fragging skills are important. Plenty of running routes. Teamwork is very important to cap.
Review Rating --
User Rating6
Overall Rating --

 
Review


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Map Comments


GenMoKai
10-26-2005 12:07 PM MDT
Rating: 6 
how could i know it wasnt your 1st map
hmm
i downloaded it underestimate the map, i thought it had small hallways
There are some good points and bad points in the map
good points
-refreshing map
-bots do well
-variation in textures

bad points
-big hall
-few weapons
-bug in skybox

in other words, its not a very good map but also NOT bad
i give it a 6

Derrick "Error" Kotel
10-26-2005 01:40 PM MDT
 
It's not my first. I was not trying to make it look all pretty. The main point was the gameplay.

--edit--
May I ask what the bug in the skybox is?

XepptizZ
10-24-2005 04:44 PM MDT
 
So you'd be happy if I said it plays good and looks like a monkey's bottom?

FreedomSR
10-24-2005 05:15 PM MDT
 
I should Try this map!!!

John DiFool
10-25-2005 01:46 PM MDT
Rating: 3.5 
Some people here will likely call you to task for some
misaligned textures (if _I_ notice such flaws they are
likely pretty obvious). My main quibble gameplay wise is
the side staircases-only reason for going in there is to
get the RL-I certainly won't go there to escape with the
flag, so they are basically wasted space. Aside from that
it's your basic upper/lower kind of CTF layout; bots work
well.

||TUF||Gøng`
11-05-2005 02:19 PM MST
Rating: 8.5 
I like it, makes teamwork vital. Maybe throw something in the lower hallway, to break up the straight away and make the the shot a bit tougher for the defense.



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