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CTF-Division | | Map Info |
| | File Name | ctf-division.zip | Author | Error | Gametype | UT Capture the Flag | Date Added | 10-23-2005 | File Version | 1.00 | File Size | 1.96 mb | Player Count | 10 | Map Description | A specially built space complex constructed by Liandri specifically for the tournament.
Player Load: 8-12 Pickups and weapons: Included Bot A.I.: Fully Functional Super Weapons: None
Gameplay: Fast paced middle where fragging skills are important. Plenty of running routes. Teamwork is very important to cap. | Review Rating | -- | User Rating | 6 | Overall Rating | -- |
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| | | Review |
| No review currently available for this map. Click here to request a review of this map.
| | Map Comments |
| GenMoKai 10-26-2005 12:07 PM MDT | Rating: 6 | | how could i know it wasnt your 1st map hmm i downloaded it underestimate the map, i thought it had small hallways There are some good points and bad points in the map good points -refreshing map -bots do well -variation in textures
bad points -big hall -few weapons -bug in skybox
in other words, its not a very good map but also NOT bad i give it a 6
| Derrick "Error" Kotel 10-26-2005 01:40 PM MDT | | It's not my first. I was not trying to make it look all pretty. The main point was the gameplay.
--edit-- May I ask what the bug in the skybox is?
| XepptizZ 10-24-2005 04:44 PM MDT | | So you'd be happy if I said it plays good and looks like a monkey's bottom?
| FreedomSR 10-24-2005 05:15 PM MDT | | I should Try this map!!!
| John DiFool 10-25-2005 01:46 PM MDT | Rating: 3.5 | | Some people here will likely call you to task for some misaligned textures (if _I_ notice such flaws they are likely pretty obvious). My main quibble gameplay wise is the side staircases-only reason for going in there is to get the RL-I certainly won't go there to escape with the flag, so they are basically wasted space. Aside from that it's your basic upper/lower kind of CTF layout; bots work well.
| ||TUF||Gøng` 11-05-2005 02:19 PM MST | Rating: 8.5 | | I like it, makes teamwork vital. Maybe throw something in the lower hallway, to break up the straight away and make the the shot a bit tougher for the defense.
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