GenMoKai 10-12-2005 05:00 PM MDT | |
looks cool, comment tomorrow
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Arch-E-Tech 10-13-2005 04:37 PM MDT | Rating: 9 | |
100% original theme, very intresting. Moving cobwebs and vines?!! oh yeah!!! Fps was fine but the textures and lighting made it hard for me to distinguish players weapons and terrain. Kinda feels like im playing in a painting. One thing that was bothering me a bit was where you have a fallen spike pillar. For one the pillar would not be able to rest in the postion you have it in. Also the pillar that was supporting it, is the wrong shape (and also would not be able to stand on its own). But hey those are very small things compared to the originality of your map. Great work, keep them coming. Awe:3 Build:3 Cast:2 User Point:1 Total Score:9
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FraGnBraG 10-13-2005 01:34 AM MDT | Rating: 8 | |
... i have no words to describe this - you will be stunned by the artwork/visuals! 1vs1 botplay was excellent, although very hard to track him (he was always very well camouflaged) i got outta the play area though, after i found the belt i went for a hop around the ruftops - overall another great paranoid map :) you simply have to download it, LOL!
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REDpittBULL 10-13-2005 03:09 AM MDT | Rating: 7.5 | |
colouring book ? :)
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CursedSoul1 10-13-2005 09:04 AM MDT | Rating: 8 | |
visual and gameplay pleasing ut map. Visually it looks very nice, it plays nice, but layout is kinda confusing.
I really like the style and the detail from this map, it will be on my "to keep" list :)
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Ve//DeTTa 10-13-2005 01:14 PM MDT | |
the screenshot and file size made me think i was looking at a UT2k4 map! screenshot looks gorgeous, but with my dialup dont know if i will download.:(
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Lok 10-13-2005 01:21 PM MDT | Rating: 7.5 | |
the flow is always good the texture's detail is really strange, it seem almost like cell-shading,by the way thats very original but not my kind of style... very confusing:s... but very original...
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Fordy 10-13-2005 02:06 PM MDT | Rating: 6.5 | |
Interetsing map. As was mentioned previously, the textures are all kinda weird, though they are obviously meant to be that way. Must be just me but I thought they looked awfull. With different textures this map could look stunning.
I don't have a slow Pc but bugger me, some areas killed my system.
The animated vines and cobwebs add the to the otherwise great atmosphere.
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SamRo 10-13-2005 04:16 PM MDT | |
from the screenshot the looks were refreshing. in game i thought i had to switch my settings. the textures are ugly, the do not really look celshaded but pixeled. this gives the visuells such a strong contrast that could easily used to camouflage a bad map. this ist not a bad map at all, but the textures are just not my taste at all. layout is okay. the details were nice. but textures make it unplayable for me.
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Lord Kafer 10-14-2005 01:18 AM MDT | Rating: 7.5 | |
This map has flow!
Played 1on1 with a bot. Probably too large for 1on1 but weapons were a little scarce. The bot kept getting stuck either at the botom of ramps or ran back and forth on them. He never went for the shield belt, but I like the risk/reward setup for the SB.
Honestly, the textures don't bother me when I'm playing. But when I stop to look at the scenery they really bother me - especially the skybox. It may grow on me though :)
Sounds are well placed and really give a good sense of immersion in the level.
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paranoid 10-24-2005 09:21 PM MDT | |
I had a feeling the textures would be the love-hate part of the map but I ended up doing what I wanted to do. I can only say (or really more hope prolly :)that it does grow on you, just try not to dismiss it straight away. If anyone is interested though just let me know and I can send you the original version. But I am totally happy with it.
Oh and don't worry I won't pull a KaMi, there won't be a third :) you know I love you though ;)!
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redfist 10-15-2005 02:26 AM MDT | Rating: 4.5 | |
I dunno,heh,did you add any detail to the textures? if you did, (they are still blurry),but if you could,it would rescue what is there.but this map could be revamped and much better if you changed the floor textures only, and the beams to a smooth texture, that would be way better.
My biggest thing here is,are we supposed to be roaming around outside all the way out to the fakebackdrop sky? Because you made that very convenient ramp to get back in the map,pretty wierd man. I have to rate map as it is,not potentialy what it could be.
The fps wasn't bad at all,seemed better than the other croon,I would definitly fix it up a bit,seems like an awefull a lot of work to just be this way,and plus considering how nice the other croon was. My score is also facing off from the other croon.
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West 10-16-2005 12:52 PM MDT | Rating: 5 | |
Hah, this one's completely trippy. Lighting and choice of colors is great, very atmospheric. Brushwork is competent, I love those animated sheet decorations. But the textures? Meh, looks like a graphics bug. I can appreciate the artistic effort though, too bad it comes at the expense of playability.
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Derdak2rot 10-16-2005 03:06 PM MDT | |
lol LJ ! unique feeling in this map , but dont really like the textures , sorry . but the map have a good brushwork and interesting ideas . keep it up !
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Charon 10-16-2005 07:48 PM MDT | Rating: 8 | |
Croon was really something unreal, but I've got some weird feeling after launch of its successor. The mapwork is really great. When I saw shots at the first time I thought "omfg", but something strange happened when I looked at the textures...
Yes, it is a love-hate part. They look as some work of impressionists - or just made using MS Paint;) It hurts, especially with skybox. It's hard to understand decission of usage of this set. Map deserves for better textures.
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Manticore 02-23-2006 06:22 AM MST | Rating: 8 | |
I like the deco. Intially I thought it might make it hard to track and target the player models. The gameplays pretty good too. I prefer this to the CTC version....
Unique. Good job.
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