CursedSoul1 09-28-2005 05:11 AM MDT | Rating: 9 | |
thnx for the credits :)
Most i mentioned with mako goes for this map as well. i like the layout, very dynamic, everywhere to go, almost no place to hide. I like the atmosphere, it really gives off a cold scary feeling (reverb wouldnt be crazy in a map like this) im sure people will cry about the lighting, becouse in most places its pale.. Personally: its fits the map to give it a cold gloom feeling, a more realistic feel that fits the map, maaaaaaybe some more color in some spots, but im not bothered, this map has a layer of eyecandy with toppings and a bottom of gameplay. I cant complain about the weapon and item layout, also like the way how you can get to the amp :) But again: id like to see more moving objects.. awesome machines, maybe vehicles..
al in al, mako and coldcity have something simmilair, but at the same time, are totally different from eachother. they are both in my "ut fav map" folder, and much respect to neo and kami:)
Id give it the same score so that would end up as a 9 :)
|
Manticore 09-28-2005 05:16 AM MDT | Rating: 7.5 | |
I enjoyed the layout but the map has so much deco that it makes targets hard to track. The lighting being so 'bright' does nothing to highlight the player models though...
The feel of the deco was good but I'm leaning a bit towards it being overdone.
The bots played well. Thanks.........
....good layout in my opinion. Also, it runs really well.
|
souldividersjosz 09-28-2005 11:53 AM MDT | Rating: 6.5 | |
Layout's too simple, too hitscan dominant, lighting is way too white, has not enough contrasts, and is overall too bright. Deco all fits together neatly, but I would've rather seen better lighting/better layout than better visuals
EDIT: Bot_Deform, maps should always be looked at with gameplay in mind first, and visuals second. Surely the custom textures/meshes look awesome, but the lighting is something I just don't care for, and along with a hitscan dominant and too simple layout I rate it lower. Style does not dictate score for me, nor should it for anyone.
|
MR-Jinxs 09-28-2005 10:14 AM MDT | Rating: 8 | |
This is a great looking map, awesome custom material and in my opinion a good layout I like it.
|
redfist 09-29-2005 02:17 PM MDT | Rating: 6.5 | |
Just tried it................. Hmm,had to try it since you were the one who made FactorZ,and even back to unreal1 mapping. I don't like this map,too fricking bright,too open,not my style of gaming. The biggest only worst thing about this map is the lighting,I totaly disagree about 8's and 9's. Map is a good job,but I come in at about a 6.5
You FactorZ map is really nice BTW EDIT As a matter of fact,why don't you redo FactorZ for ut04,mabye don't even scale it up,I wish your original was a tad smaller,just a suggestion,but I think it would be a great level for ut04.
|
bot_deform 09-28-2005 04:30 PM MDT | Rating: 8 | |
How is it that bog standard maps using retail meshes and textures get over rated scores and a map of your quality receive a low 6.5. Yes those other maps may have better layouts and better lighting, but for sheer style ColdCity should be higher…
I can see the author has spent many nights and days climbing up the walls to get this map looking just right. I guess there’s no pleasing some people. For me you have created something different then your average map… Good work…
EDIT: Chavez
That’s brotherly love for you...
EDIT: souldividersjosz
Yes it is true that layout should come above all else, but I know how hard it can be to created a map mainly out of mesh, and still create a good layout.
Hell I find it hard to make a indoor map, Its seems my field lays with terrain...
|
N3oDoc 09-29-2005 03:07 PM MDT | |
Thanks to all people that apreciate the work I put on this map :) Redfist is a nice suggestion but atm i prefer to make new maps :) although i could make it some day.
|
Chavez 09-28-2005 01:20 PM MDT | Rating: 7 | |
Good map! Of course, reminds me on DM-Mako, which I recently played. But very solid work.
|
G.Lecter 09-28-2005 05:56 PM MDT | Rating: 7.5 | |
The layout has its good and bad points. I love the liftjumps and all the z-action posibilities the map gives. However everything is a bit too open and hitscanny IMO, and I sometiemes feel the layout doesn't give me enough posibilities [Maybe that's just me, though...]. The placement is pretty good overall and there's a lot of fun around the Amp... About the theme, it's awesome, but such bright lighting in addition to the yellow textures and so much detail is too distracting and makes fragging harder. It's worth mentioning all the masterful work that N3oDoc has made, even designing parts of the map where playes aren't able to go... Good job!
|
cUnNiNg_StUnTs 09-28-2005 08:49 PM MDT | Rating: 8 | |
Nice and fresh design, better than your brothers even, and at least you had the sense to BETA test it before release, however a mini-gun ammo somehow wound up inside the floor. No big deal it has enough area around it that it can still be picked up and it works it's just half way buried in the floor brush.
I like the size of the map and the openness. Weapon placement is OK too, they bases are a bit far from the player starts but the size of the map seems to make up for it. At least with the BOT load you have set. Looking forward to playing it on line.
|
kurtloeffler 09-29-2005 02:34 AM MDT | Rating: 8 | |
hmm... leet.
|
Jackie 09-29-2005 12:43 PM MDT | Rating: 9 | |
I like your meshwork :), the layout is good for me so keep up the good work!
|
Luv_Studd 09-29-2005 06:06 PM MDT | Rating: 8.5 | |
Nice work - solid map & fun to play.
|
Arch-E-Tech 09-30-2005 09:25 PM MDT | |
Arggggg... Looks so nice, loved cityzen by the way my favourite map for a while.
|
Fuzzy Logic 10-01-2005 07:30 AM MDT | Rating: 9 | |
I'm enjoying this map a lot. Usually I play a new map a few times then go on to old favourites - this one is still on ;)
Great gameplay and stunning looks = ownage. Nice work.
|
kais 10-01-2005 05:09 PM MDT | Rating: 8 | |
This is a greeat map, with some rally nice mesh-work and a desent gameplay. I have one tip though,I think ut would have been better looking with some kind of 'dept' in the background (i mean buildings that stand behind the building that are in teh map now), wich might add to the realism. Overall a very nice map and defenatly worth downloading.
|
nELs0n 10-02-2005 06:26 AM MDT | Rating: 8.5 | |
very nice map. but just like with your brother's DM-Mako the lighting is too grey imo. gameplay is pretty nice and the meshwork is just excellent. so well... the only thing that i didn't like too much was the lighting which lacked contrast imo. other than that it's just great :D
|
TheReal213 10-04-2005 09:18 AM MDT | Rating: 8 | |
Man I love the custom content in this baby! You really pulled off making a 1on1 style DM look like it's much bigger than it really is.Somehow it feels like you're playing on the set of a Final Fantasy game. Compared to most 1on1 capable maps, it's much more expansive and surreal.
(Mind you I don't particulalry like FF games,. but I can respect that you captured and represented that environment really well.)
I'd love to score higher too, but imho the lighting is a bit saturated and overly contrasty. It makes even brightskins a bit tough to see.
A few suggestions from a noob if you don't mind:
-tweak the lighting a bit so it's not so harsh on the eyes. I think it would really help sell the depth of the environment more, make it 'seem' even larger than it does already. -change the death message that appears when someone tries to go over the barb wire fence. Maybe something like, "%t tried to wander off and die alone." ?
Oh before I forget, awesome work on the optimization! For all the detail this baby ran smooooth!
|
Draco 11-01-2005 05:12 PM MST | Rating: 7 | |
Nice map ...
|
razielyo 11-15-2005 05:44 PM MST | Rating: 8 | |
This map is cool :) good custom content...
|
FreedomSR 03-07-2006 11:25 PM MST | Rating: 8 | |
Gorgeous map! good Theme!
Burning Cold City waha
|