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BR-Ramses][ | | Map Info |
| | File Name | br-ramses2.zip | Author | goldfenix | Gametype | UT2k4 Bombing Run | Date Added | 09-06-2005 | File Version | 1.00 | File Size | 1.85 mb | Player Count | 4-10 | Map Description | (for definition go to the original BR-Ramses) Things that are improved and changed entirely: -no effortless cave mesh that is empty and retarded. -new rooms that take that dumb caves place. -more places to go, and all rooms are full of things, unlike the old cave.
| Review Rating | -- | User Rating | 7.5 | Overall Rating | -- |
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| | | Review |
| No review currently available for this map. Click here to request a review of this map.
| | Map Comments |
| goldfenix 10-02-2005 02:10 AM MDT | | Ignore the readme, the map's assault paths unfortunately do not work. I forget to change their objective tags before submitting it. Sorry!
This map is basically the same as CTF-Ramses, another new release of mine. The only differnece is pathing and Gametype. (To see definition, go to BR-Ramses, this is BR-Ramses][.)
Any comments? no... hummm well see...
Yeah, my assault paths were unfortunately placed after I submitted the map.... Oh well. I get what you mean by flow, too. I should of made a more complex layout and stuck to my theme more. Oh yeah! That eagle door thing in my 3rd screenie is a secret door, at both bases. Find the correct tile to and step on it to open it.
| Vatcilli zeitchef 09-26-2005 01:39 PM MDT | Rating: 7.5 | | Ah nice annother br map, looking good :D Bots are smarter than you could expect in a map without assaultpaths. Got lost sometimes however, strange since the layout is not that complex. Good try Good map
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