NaliCity
HomeMapsServersForumsMy NaliSubmitChatLinks
Thu, November 21, 2024
Latest Additions
Latest Reviews
Latest Comments
UT Color UT UT2k3 color UT2k3
U2 UT2k4

NaliCity Mothership
65.39.251.19:7777

Search

-Game-

-Map-



Advanced Search

Menu



more...
more...
more...

Welcome to Nali City
Register | Login


DM-lol-SystemCrash 
Map Info


 
File Namesystemcrash-3.zip
AuthorBK
GametypeUT Deathmatch
Date Added08-25-2005
File Version1.00
File Size6.82 mb
Player CountUnknown
Map DescriptionNone
Review Rating --
User Rating7
Overall Rating --

 
Review


No review currently available for this map.
Click here to request a review of this map.

 
Map Comments


FraGnBraG
08-26-2005 01:45 AM MDT
Rating: 4 
haha ... downloading ...
maybe this looks like the inside of my PC
or maybe not =P ( ... we'll see anyways :)

hmm .. well don't be shocked by the score i give you - imo its an interesting idea, with good (and funny) intentions -- but simply put this map could have been so much more ... don't get me wrong, it's a good try but five minutes with the map in ued2 shows me you're quite a few tutorials (and a lot of practice) away from pulling something like this off :/ it plays, and might be ok with just people - but i suggest you learn bot-pathing (even basic techniques) it's not hard to get them to jump, you know... the resistor legs show you need to learn how to use the 2d shape editor, the lighting is very basic -- there are good lighting tuts ... @331 brushes, i'd suggest you get a bit more skill under your belt, then remake this map
oh, all those bazillion favorites teleporters and that bug-filled room should go, btw - players should always be able to see a teleporter or jumppad - there's tuts about kickers (jump pads) at the wiki -- or at least put some jumpboots in a map like this so higher areas can be reached easily - using invisible teleporters for changing levels is just bad design -
anyways, sorry fo rthe low score, but you do have to do better -- cheers

Sicko Teddy
08-25-2005 06:46 PM MDT
 
you should of made it vertical instead of horizontal. it would be more fun in terms of Z axis!
wonder if you can get killed if you touch the fan or a hot heat sink! LOL
or get electricuted in the power cab!

LiquidSteel
08-25-2005 07:31 PM MDT
Rating: 10 
This is one fun map! I love the theme, love the music, and I love running around on the hard drive blasting bots. Lots of places to frag, and the bots know exactly what to do and how to get it done. This will be in my rotation for quite some time. Please keep up the good work.

xFieldTech
08-25-2005 08:03 PM MDT
Rating: 6 
If only the inside of my PC was as clean as this one...

This map is a blast to play, for a little while anyway. Lots of Z-axis, hiding spots, and bugs (eight-legged type, not coding) make DM-lol-SystemCrash worth the download if only for the gags the author sprinkled thoughout the level. Vertically isolated spawn points make the translocator a necessity. Bots tend to remain where they spawn and even with 15 bots, the map felt somewhat empty. Navigating to some of the higher areas seems impossible unless you spawn there.

I had my doubts about the soundtrack for the first couple of minutes but I soon myself playing the map just to listen to it. Even if you hate the particular type of music, you'll find the lyrics hilarious.

Definitely worth the download to check it out!

Chopin
08-25-2005 09:02 PM MDT
Rating: 8 
Certainly original.

jordi
08-25-2005 10:36 PM MDT
Rating: 6.5 
teleports killing players

MOB1US
08-26-2005 04:17 PM MDT
 
I never thought Weird Al Yankovitch would go with Unreal tournament, but hey, it does! Very funny!

I'm not going to give this a score though because i dont play sniper maps so i cant comment, mabey if you made a smaller one (a MiniMac perhaps?) i woudl really like that.

But it looked pretty good, but i couldn't find anyone though.

Syphex
08-26-2005 04:46 PM MDT
Rating: 7 
It was well done, and you certinly had a lot of original ideas here. However, i'm going to restate a problem that has been said: It's simply too big and hard to navigate, and some parts are impossible to reach without the translocator/spawning there. Even with 14 bots there was still a lot of space to hunt (I'd prefer that kind of thing in smaller teams, say around 4-6 players) and it would be a lot better if you made it smaller. But I like that there are so many things to see in this map, such as some hidden areas, the "bugs"..having a big keg o' health under the fan was also cool..you know, stuff like that. All in all, good job, and I look forward to your next map granted you take a bit of advice.

TroAdoR
08-26-2005 10:20 PM MDT
 
La verdad es que el mapa es muy original,buena idea

GTD-Carthage
08-27-2005 12:04 AM MDT
Rating: 6.5 
Pretty original idea there. The muzzix really fit the maps' theme. Where'd ya get it?

On the map, I think there's a problem with the pathnoding. Bots don't go to the power supply and if ever they spawn there, they'll stop moving. Over-all, it's quite a fine would-be sniper-map. :D Although the lighting schucks and some of the textures seem sort of mis-aligned.



About Nali City | Staff | Contact Us | Report an Error | Privacy Policy
Become a Reviewer | Review Schema | Stats

Copyright © 1998-2024 BeyondUnreal, Inc.


PHP/Coding by MassChAoS, Iridium, Varpu, and Yoda.

Website design by Olento. Modified by MassChAoS.

NC3 concepts and ideas by the NC3 community,
MassChAoS, Varpu, Yoda, Bangout, and Luquado.

NaliCity founded by QAPete.