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DM-TheLabyrinth | | Map Info |
| | File Name | dm-thelabyrinth.zip | Author | TroAdoR | Gametype | UT Deathmatch | Date Added | 08-24-2005 | File Version | 1.00 | File Size | 171 kb | Player Count | 6-16 | Map Description | None | Review Rating | -- | User Rating | 1.5 | Overall Rating | -- |
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| | | Review |
| No review currently available for this map. Click here to request a review of this map.
| | Map Comments |
| redfist 08-24-2005 06:25 PM MDT | Rating: 1.5 | | I don't know if you were shooting for a deathmatch game,or more of trying somthing to be more for hunting for items.
the biggest problem with this level,regardless of how it plays,is you really do need some lights,.
It should be made for playing,so people need to know at least some general direction instead of walking aimlessly.And lighting would make the maps look like a place rather than non3d looking all the same ,it has no dimention,just flat flat plain plain wall after wall.
I see what you were doing,but I will rate map accordingly. Not good for DM match very very dull looking,even for a labyrinth.
| IndySkyz 08-25-2005 11:15 AM MDT | Rating: 2 | | I like the idea, but I cant see how it could be made to work properly for DM, as it is you have no z-axis which brings the map back to the days of Quake style gameplay, the brushes and textures could have been done much better as well as lighting and some details, if you could figure out how to make the maze have some ups and downs with ramps and maybe some over and unders where the maze intersects or something, it might be cool then. Also I know it aint a huge thing but I dont think its a good idea to set player count to higher than the number of player starts in a map, you end up telefragged for the first kill.
| Chopin 08-25-2005 09:04 PM MDT | Rating: 1 | | nice idea, but you need to spend more time on it.
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