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DM-1on1-Gnosis | | Map Info |
| | File Name | dm-1on1-gnosis_v1.1.zip | Author | silveron | Gametype | UT2k4 Deathmatch | Date Added | 08-19-2005 | File Version | 2.00 | File Size | 4.57 mb | Player Count | 2 - 4 | Map Description | None | Review Rating | -- | User Rating | 3 | Overall Rating | -- |
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| | | Review |
| No review currently available for this map. Click here to request a review of this map.
| | Map Comments |
| Kantham 08-17-2005 04:49 AM MDT | | PLEASE put everything inside the myLevel package.
| Helper 08-17-2005 10:50 PM MDT | Rating: 2 | | yes, please.
| cUnNiNg_StUnTs 08-18-2005 10:25 PM MDT | Rating: 3.5 | | Layout is not too good the a bunch of halways and doors leading to an outside area with a tunnel down below.
It reminds me of the layout of Q3DM2 (House of Pain) also has Q3ish textures, it's even named Qtex.utx so...
| redfist 08-20-2005 12:54 AM MDT | | you mean this q3 map http://nalicity.beyondunreal.com/map_hub.php?mid=5906
| goldfenix 08-23-2005 01:35 AM MDT | Rating: 4 | | Everything in this map was too based on the abbadon theme. There was hardly any static meshes that I noticed, and some zones were like portuguese or something and some were english. Like Zone Exterior, and sdjhfhjhjsehfj hjdhsjf. (lol) no, it wasn't spelled like that, but it was weird indeed. Also, I was a little dissapointed when I discovered that you cant even shoot bullets out of the building. I may be wrong, but I think that you have backdrop marked surfaces on the ceiling where you can see the sky. That would explain it. Last of all, your autodoors should have been trigger controled, not trigger timed. Like what the author of Flux2 did and changed the doors for the ut2k4 version.
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