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CTF-Opposite | | Map Info |
| | File Name | ctf-opposite][.zip | Author | G.Lecter | Gametype | UT2k4 Capture The Flag | Date Added | 08-26-2005 | File Version | 1.10 | File Size | 13.27 mb | Player Count | 6 - 8 | Map Description | A medium-sized CTF map for 4v4 or 3v3. Industrial-looking, some big rooms, smaller rooms and hallways; some posibilities to choose different paths and other zones where you are obliged to fight; a couple of jumpads and liftjumps, and other peculiar things I wouldn’t like to say... :D
--- Some notes: - You won't enjoy this level until you have learnt the layout. The floorplan is not too complex, but you’ll need to play a couple of times to get used to it. So, please, if you don’t like the first time you play it, give it another chance... - If you get low framerates, set your 'World Detail' settings to low. That might help a bit...
--- Credits: - Big thinks to Hourences for all his visual stuff I've taken to make this map (From DM-Rankin, DM-Redkin and his texture packs 'HourIndusX_UT2004' and 'HourPitores_UT2004'). - Thanks to Angel_Mapper for her awesome 'Reconstruct Effect' idea (and Tutorial). - Lehmi for some staticmehses from his map 'DM-1on1-Roughinery'. - HortonsWho for the nice blue version of the stripped texture. - Blitz for the 'bot-only-kicker' actor. - Thanks also to everyone that betatested the map and posted feedback in both Unreal Playground and Atari Forums (See readme file).
--- My second map. Took me a lot of time finishing it. I hope you enjoy it, Have fun! :)
--- Update, version 1.1: Fixed a critical exploit: The flag can't be thrown through the reconstruct walls now... | Review Rating | -- | User Rating | 7.5 | Overall Rating | -- |
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| | | Review |
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| | Map Comments |
| CursedSoul1 08-13-2005 08:34 PM MDT | Rating: 8 | | VERY nice map,
This map, is fun yet frustrating the first time, but when you get the hang of it... imho very original, even with a tad of the looks from rankin and redkin :)
dont know what else to say :)
| Kantham 08-15-2005 05:50 AM MDT | Rating: 7 | | Very good idea. I like the idea of the flag. I knew from the start once i heard about "angel mapper's reconstruct effect" that there was one betwen the 2 flag. tough This map is like antropolis for the frame rates, i see so many of thses desp#2 high poly meshes placed in the same spots. The layout can be VERY confusing, it wasn't for me. The only feature of this map imho is the reconstruct effect. The layout is nothing special really and it can be very anoying when you are about to score. I would have scaled the map a little bit. The texture selection make me think about rankin more than redkin, there is nothing special to tell about it too.
You copyed alot of parts from rankin as i noticed, the map feels like rankin in pieces for a big ctf map with blocks that apreas from nowhere. I give you a +1 for the patience you had with all this stuff. Good job.
You menaged to make the bots understand the "reconstruct walls" so that's good. For the rest, i found the map very big with 4v4.
| Manticore 08-14-2005 06:49 AM MDT | Rating: 8 | | Great map. Maybe the visual theme's not very original now but the use of Angel_Mapper's reconstructing walls as a concept in CTF play is very well thought out.......
| Turns2Ashes 08-14-2005 04:39 AM MDT | Rating: 7 | | Waaaah. It looks like Rankin. Who gives a f*ck? The layout is good once you get used to it and the use of Rachel's reconstruct effect *is* original because it actually affects the layout more than it is annoying, which isn't the case with the map in which they were used originally. The only problem with this is, of course, now hitscan is way too effective. By perching someone up by the lightning gun you can defend *both* flags at the same time. At any given point along the flag carrier's route he can be killed by someone he would normally be safe from had the walls been solid instead. But whatever. It's still a cool idea and executed well.
| D-7 08-14-2005 05:00 AM MDT | Rating: 9 | | Okay, I'll copy-paste my comment from INA over here with a big fat score! :D
"OH MY GOD!
First of all, good job on confusing the sh1t out of me. That reconstruct-effect was so weird in this ctf map, I lost 3:0 in 3v3 masterful... However, I won the 2nd match by 3:2 :p
The rankin theme is executed quite nicely, however the reconstruct effect doesn't fit in this theme.
But this is just nitpicking, it's great! It offers so much possibilites, strategies, last minute saves, etc, I will probably never understand fully. For example, in the 2nd match I made a last minute save with shock primary fragging the enemy FC in their base from mine, and the dropped flag was picked by a fast TL-ing bot. When I tried this for the 2nd time, the enemy FC took a different route in their base, not just straightforward to their flag, but sneaking up, to the side, down to the 2 healths and with a quick rush the FC made a cap. My combo was not fast enough to frag him, I could only hurt him.
One minor thing: the steamvent in the blue base, below the flag is red, not blue like it should be (IMO)."
| Vatcilli zeitchef 08-27-2005 04:32 AM MDT | Rating: 9 | | Great map G.Lecter in the begin I thought it kinda looked like Who gets to the flag first wins. Which almost kept me from playing but the rebuild movers were a nice add indeed it took me some minutes to find out what route to take. Only found two but what the, that should suffice. I did actually think bots would get stuck on this, I don't know on all difficulties but masterfull bots seem to do their job pretty well all in all great map.
I know something fun, How about making some of those rebuild movers team-based so that one team can pass through them but the other not and make one of them react on flags only (the center one) so that you can go get the flag quickly but have to take the long way to return. (this means you're making a big mistake if you head in immediately since you need to go all through the enemy base to get any pickups at all.
| Helper 08-15-2005 07:45 PM MDT | Rating: 9 | | everythings been said.
| Klasnic 08-16-2005 05:00 AM MDT | Rating: 6 | | The opposite of good imho ;) Just really bad gameplay and I found the moving walls so annoying it hurt. Quickly removed from my 2k4 folder never to be seen again.
[OT] I do love your VCTF-Campers... Though [/OT]
| G.Lecter 08-17-2005 12:20 PM MDT | | I never thought you'd like this one so much. Thanks for the comments!
--- Short replies: @Kantham: The layout is nothing special? lol. I'd say that the extra conectivity and the anti-straightforward layout are the key features of the map. The reconstruct effect is just something that tells you which passages you can take and which ones not. Once you get used to the layout you rarely see the popping bricks. It's OK for 4v4 IMO, keep in mind each player is able to shot different zones at the same time... @Turns2ashes: Definitely, hitscan is powerful here. However when the FC dies you must get out of the base to return the flag. That's why camping won't ensure the victory. :) @d-7: Never thought about changing the colour of the vents. It would have been a good idea... @Klasnic: D'oh... The layout may be hell confusing until you get used to it (everyone said that)... Why don't you give it another chance? ;) ---
Enjoy! :)
| Tresset 12-03-2005 04:12 PM MST | Rating: 6.5 | | Interesting idea. Bots can do their job very well on this one. The Mapper is right though, the layout is confusing but after a few plays you can get used to it.
| Wesley "Boreas" van Dijk 03-02-2006 07:19 AM MST | | I don't know how to rate this one :| I dislike the hitscan vulnerability in the flag areas, and the layout is so confusing... but I'll give it some time to get to know eachother ;)
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