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CTF-Slaughterhouse | | Map Info |
| | File Name | ctf-slaughterhouse.zip | Author | Vatcilli zeitchef | Gametype | UT Capture the Flag | Date Added | 08-02-2005 | File Version | 1.00 | File Size | 653 kb | Player Count | 4-8 | Map Description | A small ctf map set in an abandoned slaughterhouse filled with blood and carcasses. Three floors for a fast flow of both CTF and DOM play. The cramped hallways are exellent for flak and shocks to play arround. But watch your back as the enemy can come from every side.
Shot 1: the center room with the bloodfalls and the deemer (quite hidden)
shot2: The blue base, Uhm maybe the colour is a bit overdone.
Shot3: Red base, Kragoth jumped down from the top floor but obviously did not make it till the flag | Review Rating | -- | User Rating | 6.5 | Overall Rating | -- |
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| | | Review |
| No review currently available for this map. Click here to request a review of this map.
| | Map Comments |
| kais 08-03-2005 04:55 AM MDT | Rating: 6.5 | | The screenshot didn't look very promising, but I checked it out anyway. The biggest turn-off of the map is by far the very sloppy textures. The map has 3 levels, low high mid, but low and high could have just aswell be deleted cause they are pretty useless. And the hallways are way to narrow. You might think this map was a real bugger to play, but it wasn't tbh, For some reason I did kind of enjoy playing it, thats why I am still giving it a 6.5
| Vatcilli zeitchef 08-03-2005 06:44 AM MDT | | Something with the textures? I remember to have checked it twice for misalignments. Any way The thight passages are becouse of the few textures available for arches, and unless it is for something natural scaled textures often become ugly.
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