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VCTF-Retro 
Map Info


 
File Namevctf-00retro-ver2.zip
AuthorKantham
GametypeUT2k4 Vehicle CTF
Date Added07-08-2005
File Version2.00
File Size6.48 mb
Player CountUnknown
Map DescriptionImportant, if you own a server, or anything remplace the map by this file, the other one had a hole in it causing some cheating oportunities. Thanks and sorry for the problem

Fixed version include

- Fixed the biggest bug, the hole.
- Removed all the decorative ladders.
- Fixed the ladder anoying head encroach the celing.
- Added avril guns inside the second building in bases.
- Remplaced Paladin From scorpion inside garages.
- Changed lightmap for better lightning detail.
- Added a new ladder to jump, next another minigun turret
- Fixed the box hole next to the flag , so you won't get stuck in there anymore.



=========================
-Use the tank like defence, use it on the same floor from where he spawn, from there , you can see the craters in the street, this is your target point when the vehicles arrive. NOTE: The map is etirely designed to take down the enemi flag carrier no matter where he is when you have the tank, so use it, for everything made in this map , just use the tank like deffence and NEVER use It to get on the street, you will get it destroyed for nothing and slow your team. Only do that if you feel it is neccecary and you ally would need a quick support.

-When the enemy tanks is up, use the top of the buldings to take it down easily, or the raptor NOTE: if the enemi tank is on his spawning floor , you can always try to take it down with rocket using the street angle to protect you from it's deadly sheels.

-Use the manta ANYTIME (manta run/manta standard ride) with the street agle to jump on the buldings roof, if you know the manta trick to get higher, you will love to pass by the tank side for taking the health KEG. Manta runs are also the kings while doing this trick. But carefull for the shock rifles and raptor.

-STOP USING THE DAMN STREET ALL THE TIME
The map is deigned for flag runin, the best way to capture the flag is not the street, but the buldings. using the street is too obvious and you get immediately spoted by the enemi. Nuff said
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Review


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Map Comments


GTD-Carthage
07-08-2005 06:19 AM MDT
 
Hey, this map reminds me of another UnrealEngine Game called "Chaser"!

CyMek
07-08-2005 01:11 PM MDT
 
I'm not going to rate this one yet, simply because I couldn't get a good game of it in. I started this one up, and added some bots. Much to my dismay, they simply crouched and stayed put, although I did get one of them to capture the flag by telling it to "cover me" and then walking it to the enemy's flag base and back.

Other than that, my only complaints are that the outside looks kinda ambient-lit, and that the buildings in the skybox are static, so when the windows look like they should be shining, they aren't.

The rest of the map looks good though. A lot of custom stuff that I saw. Its a good looking map. The indoor lighting looks good. The texturing was well done. static meshes were placed well. The map looked well balanced, although it's hard to say exactly. :) Overall, I'd say it's probably the best vCTF map I have played yet.

G.Lecter
07-12-2005 05:39 PM MDT
 
This is just a fixed version, why the old comments have been removed???
I'll rewrite mine quickly. I can't play it with no bot support (Maybe a decent bot support could have been done with a single road for vehicles...) Just a few thoughts:
> There are two zeros before the mapname, just to make the map appear as one of the first ones in the mapvote menu. In my opinion, this lame and selfish trick is just a lack of respect to the other maps... :(
> A nice attempt to beat AggresiveAlleys, but not an Alleys' beater in my opinion. Both have its good and bad things...
> It gives an unfair advantage to pedestrians. There is a only a single road to drive to the enemy base, but lots of rooftop action where players are safe from all vehicles but raptors.
> It encourages tank-camping. That's the thing I hate the most in VCTF, but seems something very popular in online games...
> The skybox looks brighter than the map...
> Mantas may get stuck on those platforms with lighting guns...
Despite those things I said above, it seems to be a map that will be liked by online gamers... I'll rate it if I play it online one of these days...

wd
12-12-2005 03:48 AM MST
 
One thing Kantham takes into consideration with his maps is GAMEPLAY. Since I don't play much offline, I don't know how any bot pathing is or not. I would rather play against real-thinking (?) people. I hated playing this map at first UNTIL I started learning all the little back ways to get around either by foot or vehicle. Read his notes and play by his advice and you'll have fun! Gets requested all the time on our server.



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