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CTF-KeepsOfMayhem | | Map Info |
| | File Name | ctf-keepsofmayhem.zip | Author | Unknown - None Given | Gametype | UT Capture the Flag | Date Added | 09-20-2000 | File Version | 1.00 | File Size | 1.06 mb | Player Count | Unknown | Map Description | None | Review Rating | -- | User Rating | 4 | Overall Rating | -- |
| NC2 map imported without screenshot. | | | Review |
| No review currently available for this map. Click here to request a review of this map.
| | Map Comments |
| reddeth 02-11-2004 12:34 PM MST | Rating: 4 | | Unique and great looking 2 fort map with both forts on raised stone "hills" in a large lake surrounded by canyon walls. There are two small islands which house teleports to small fort like out-croppings. The main forts look like Spanish villas. The colors and textures used are excellent. There is a single long natural stone bridge between the bases. You can swim to each base as well.
Two unique features are the small boats docked behind each base and the use of spells. The boats will take you to the teleport islands and behind the opponents base. While the out-croppings each house a pentagram that has small colored squares at each point. Stepping on the squares activates a spell that rains down on the appropriate base.
With all this goods comes some absolute killer flaws. The red bots will not leave the base, all they will do is defend. The blue bots seem to work fine. If you fall into the water with the flag you can not get out. If you are not positioned right in the boat it will go out a little ways than come right back to your base. What has to be the most annoying feature ever; there are two teleports that take you into a cell that won't open for about 30-45 seconds.
I wish someone would take this map and fix the most glaring flaws. This map holds tons of promise.
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