|
|
|
|
|
|
|
|
DM-MADHOUSE | | Map Info |
| | File Name | dm-madhouse.zip | Author | REDpittBULL | Gametype | UT Deathmatch | Date Added | 06-11-2005 | File Version | 1.00 | File Size | 952 kb | Player Count | 2-10 | Map Description | None | Review Rating | -- | User Rating | 6.5 | Overall Rating | -- |
|
| | | Review |
| No review currently available for this map. Click here to request a review of this map.
| | Map Comments |
| GenMoKai 06-12-2005 12:06 PM MDT | | Yep, same as defeat the bots are sometimes stuck but the map self looks fine
| Defeat 06-12-2005 01:55 AM MDT | Rating: 6.5 | | >Not a bad map here. I like the layout but the player count is pushing it, I think 8 would be a better limit. The bots could be better and they run into a corner when they are in one area of the map but they can get out. The problem is that one of the path nodes is right there but on a higher area, move it back from the edge and you should be ok. Also the bot pathing looks really strange. Nice job overall on this map though!
| redfist 06-13-2005 01:27 AM MDT | Rating: 7 | | seems you can map pretty good,I like this becase it is easy on the eyes,and just looks cool. Totaly not convinced on how to get around from between ramps,jumpboots,or impact hammer for gameflow,but all in all I bet this map could be a real good fighting map.
wondering if there is a way to go below down to the water or slime,a secret?
this map looks very unique,i dunno it's just cool,it has that ((it feels like a place to be in)) well done man.
| IndySkyz 06-13-2005 07:47 AM MDT | Rating: 6.5 | | Not a bad start IMO, but I think this map could be alot better without alot more work. I like the layout and the flow is ok, I think the map could use a bit more details, some more ambient sounds, not too thrilled with the textures especially the bottom floor, the light color seems off to me as well but that could just be my settings. I also think the bigger open bottom areas need more cover spots, some pillars maybe or more stacks of boxes. overall not bad, with alittle more time it could be great IMO.
| REDpittBULL 06-15-2005 04:50 AM MDT | | there are two possibilities how to get the shieldbelt - jumpbots or well-timed jump from elevator. Sewer isn´t secret but only it´s a decoration that is why it isn´t possible to get there. Otherwise, the map isn´t created for shelters, but for the game "Fast And Fury", which bots aren´t able to do it, but for us it´s OK
|
|
|
|
|
|
|
|
|
|