|
|
|
|
|
|
|
|
DM-Refinery | | Map Info |
| | File Name | dm-refinery.zip | Author | Whole Lotta Holes | Gametype | UT2k4 Deathmatch | Date Added | 05-23-2005 | File Version | 1.00 | File Size | 8.01 mb | Player Count | 0 - 12 | Map Description | None | Review Rating | -- | User Rating | 4.5 | Overall Rating | -- |
|
| | | Review |
| No review currently available for this map. Click here to request a review of this map.
| | Map Comments |
| Kantham 05-23-2005 02:30 PM MDT | | the refinery looks great (from the screenies), but it looks a bit Blueish and unrealistic.
| Fuzzy Logic 05-23-2005 05:15 PM MDT | Rating: 4 | | Map is huge. I played with 11 bots and was -12 before I found one!
The map has a lot of pipes and other obstructions which break up flow. So although its a large open map, it's difficult to get anywhere fast. One for the bin...
| cUnNiNg_StUnTs 05-24-2005 11:17 PM MDT | Rating: 5 | | Well the idea is a great one, I've always wanted to see a refinery or some industrial "plant" setting for a map, but yours is too dark and is pitch black inside of buildings. This is beta quality at best and could still be a good map if you fix the lighting and maybe add some means of moving around the map.
Also ditch the maze of "fences" or whatever you call the giant metallic walls. The weapons are just thrown about the place with little or no thought put into it.
Armor should not be so plentiful and the map would probably just be better off as an Onslaught map with vehicles because it's just so huge.
| Whole Lotta Holes 05-25-2005 07:48 PM MDT | | I appreciate the input. I will go back in and see what I can do about the lighting. Also, I will give the transporter idea some thought.
|
|
|
|
|
|
|
|
|
|