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DM-Reed | | Map Info |
| | File Name | dm-reed.zip | Author | Tonito | Gametype | UT Deathmatch | Date Added | 05-09-2005 | File Version | 1.00 | File Size | 715 kb | Player Count | 6-8 | Map Description | My first map after a two year break from map making, just to get back in shape... think it turned out good, but I think I added to much items and weapons, but I like them all so I added them all... :D anyway, please give me some constructive coments... | Review Rating | -- | User Rating | 6 | Overall Rating | -- |
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| | | Review |
| No review currently available for this map. Click here to request a review of this map.
| | Map Comments |
| Kantham 05-09-2005 08:46 PM MDT | | The name make me think about a good guy.
| GenMoKai 05-10-2005 04:38 AM MDT | Rating: 7 | | This map looks like a garage, but its a bit simple made (dont say that my maps are GOOD, they are just like these) Good points -Good lighing -cool Shaft things -player count is good -weapons are good scattered
bad points -like i said, simple made -bit to much health vials -it could be a bit bigger map
because this is your 1st map, ill give it a 7 or a 7.5 ill think about it
| Pomperi 05-10-2005 01:58 PM MDT | Rating: 5 | | *Opening up a can of constructive critizism*
The maps has some good stuff in it, such as some nice details (like the vents and machinery). However, the thing that I really think you should take a look at is your lighting on this map. Even though there are lamps and stuff that could give some nice atmosphere, the light still comes from nowhere and just wash out the textures. The light is really too bright in some places as well, like in the room with the slime-tubs. It hurts teh eyes!!!1
Another little comment on gameplay and flow...: There's a lot of places where you can get lost or get stuck. For example: under the platforms and stairs in the slime-tub-room. There's is no gameplay in running around in total darkness, trying to find the way out. Other points when it comes to flow could be how you placed the weapons. Most weapons were placed alright, but there were a lot of places where you had to run around or take unnecessary paths just to take a little health vial. The ripper was also placed at a spot where it wasn't worth the effort to go for it. Other ways to increase playability could be to make a little higher celing so that players can move around more freely.
Ok, overall, the map shows that you know the editor pretty good, and that you have the potential to make something kick-ass ;)
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