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DM-Deck12][ | | Map Info |
| | File Name | dm-deck12][.zip | Author | Destralak | Gametype | UT Deathmatch | Date Added | 04-20-2005 | File Version | 1.00 | File Size | 344 kb | Player Count | 3-10 | Map Description | None | Review Rating | -- | User Rating | 2 | Overall Rating | -- |
| No level screenshot available. | | | Review |
| No review currently available for this map. Click here to request a review of this map.
| | Map Comments |
| XepptizZ 04-20-2005 04:54 PM MDT | | Add screenshots
| Jebidiah 04-20-2005 06:55 PM MDT | Rating: 2.5 | | No no Xepptizz, you don't want to see screenshots of this. Not to suprisingly, what we have here is a classic noob map. But I'm a fair guy, so I'll go through the whole review deal so perhaps the author can improve his next maps. First off, the map has nothing to do, as far as I can tell, with Deck 16, which is good. However, it consists of two things: Cubes and stairs (technically, stairs are just lots of cubes, I'm being generous there). Plus, you can count the number of textures used on one hand, and it still comes with its own .utx file. No need for that, you can just embed your custom textures in "mylevel" so they are stored with the map. Check out a tutorial. Now, visually, we need lots more in our modern maps: Realistic details, complex architecture made from many brushes, trim on the walls, and sourced lights, just to name a bit. Play around with visuals, the old UT engine has plenty of power. On note, to make a hole into the sky, use a skybox. Again, check some tutorials. When it comes to gameplay, some flowing paths and z-axis are desperately needed. The stairs are a good start on z-axis, but I personally would avoid the teleporters, or areas so high that you must take damage to leave. Also, please give the bots some full blown pathing and include a readme. There is a long way to go here, but keep trying!
| Kantham 04-20-2005 09:32 PM MDT | | remove the map
| redfist 04-23-2005 01:09 AM MDT | Rating: 1 | | ya it's hallways stairs,very basic mappage Hint 1 use a different texture for the stairs 2 get rid of the lava and make it water 3 put weapons "on the way" to ware your going. 4 put shields and health off your path,you need to go get them,unlike the weapons. 5 Add a few more rooms,that you can get to easily.
try that.
| RayZidane 04-22-2005 06:58 PM MDT | | Too much Deck!!! I am having headtomach!!!! ahhh!!!
| Destralak 05-27-2005 08:33 AM MDT | | Thank you for your reviews. The map is indeed primitive and doesn't have anything to do with Deck16. But I was still a n00b on editing then. Now I am creating Bunny Track levels, and am using my own textures (which i fotographed with my digital camera) and importing these into UnrealEd. But still, the map textures may suck and the stairs are way too small, the gameplay of this map is very good, when you play it with other people. People in my clan like this map even though the texture sucks. I will submit another one of my old maps, DM-RedeemHouse, the textures suck as well, but we have had lots of fun with it. You should try it on a server as well.
Still, thank you for your reviews, Destralak (aka [(=MSH=)]_Vindicator)
| Freedomshaoray 05-27-2005 10:48 PM MDT | | Hey Des , I recommend to tell u to make ur own map...well....really...find some map name....Good Luck! :D
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