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CTF-Mortui | | Map Info |
| | File Name | ctf-mortui-v2.zip | Author | Drazic | Gametype | UT Capture the Flag | Date Added | 04-21-2005 | File Version | 2.00 | File Size | 1.13 mb | Player Count | 8-12 | Map Description | This map was build in memory of a loved person.
With reference to the old UT iCTF clan Morituri Te Salutant. (They Who Are About To Die, Salute You)
Mortui = people who passed away. (Latin) | Review Rating | -- | User Rating | 7.5 | Overall Rating | -- |
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| | | Review |
| No review currently available for this map. Click here to request a review of this map.
| | Map Comments |
| Drazic 04-21-2005 01:18 PM MDT | | Zoning bug is fixed in version 2.
I'm an iGib player from origin, so please give me comments about nw items placing, so I can learn about that.
GenMoKai : Indeed, the only edited thing in v2 is the zone bug. If other things are highly requested I might consider a next version ;)
Dage00 : Yes I'm Dutch :)
Pomperi(:K256:) : Thanks for the compliments mate :) I did some very weak zone lightning at some places to prevent totally black walls. And if you look to the map in the Unreal Editor, you'll see that I have definately used lights from the sky, which create realistic (imo) shadows on the walls and floors.
| GenMoKai 04-21-2005 08:38 AM MDT | Rating: 7.5 | | Heb niet echt veel van je verbeteringen gemerkt, alleen die zonebug is verminderd. daarom geef ik je 0.5 punt meer :P Misschien kan je ook weapon stay aanhouden, ben nogal snel ZONDER wapens en zo en die jump-pad is ook niet echt verbeterd maar voor de rest een toffe map
This level is copyrighted by Erik Punt 2005. (ZO'N VETTE zin bij je ReadMe !!!! :P:D)
You dont have changed much, only the zonebug. thats why i give you 0.5 point more :P Maby i should do weapons stay on the weapons And the jump-pad isnt improved But i have to say, nice map
| Dage00 04-21-2005 11:45 AM MDT | Rating: 7.5 | | i played the map i am kind of busy this week,so iwill add some comments in the weekend
drazik,your dutch too?
| Pomperi 04-21-2005 09:36 AM MDT | Rating: 6.5 | | This map has a perfect ctf-layout and plenty of z-axis, which I liked a lot. The weapon placement was fine too i guess, and the bots played well.
However, the visuals really didn't do it for me. The lighting was very bland and plain. The map did have light sources, but I didn't get the impression that the light came from the sky. There was also some lights that didn't cast any light at all, it was just the same boring white overall light.
I did like that you added some scenery outside with those prison-guard-towers, even though the rest of the map didn't really feel like some prison facility :)
Nice layout, good gameplay, too basic visuals
| haarrrryy 04-22-2005 05:35 AM MDT | Rating: 7.5 | | Ben het eens met GenMoKai, die jump-pad is veelste zwakjes en de wapen worden te snel opgepakt door andere maar ik ga je ook een 7.5 geven :P
| kais 07-22-2005 06:46 AM MDT | Rating: 7.5 | | nice map, i played it pretty often with sa on for practise;p Textures are a bit boring though.
| weemannetje 10-25-2005 02:24 AM MDT | Rating: 8 | | i think the gameplay will be fine on this map, i agree that the lightning is not (yet) what it should be ( some dark spots, could be my ut settings :p). it is a fun map too play though, ill give you an 8. too bad the opencup didnt consider any new map, f.e. this one :(
| spiritje 10-26-2005 11:49 AM MDT | Rating: 8 | | just a g00d map
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