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DM-Subjacent 
Map Info


 
File Namedm-subjacent.zip
AuthorMapmaster Earl
GametypeUT2k4 Deathmatch
Date Added04-06-2005
File Version1.00
File Size6.02 mb
Player Count2 - 5
Map DescriptionNone
Review Rating --
User Rating6
Overall Rating --



 
Review


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Map Comments


MartinW
04-08-2005 06:34 AM MDT
Rating: 4.5 
[Edit]
@ Manticore: There is no need for tormenting us with babelfish translations.
I translated the part that refers to the map.

The visuals are quite decent but the layout is crap.
Way too long corridors without any junction. I noticed the small lift but it doesn't improve the situation.
The lifts are too slow and stay too long at keyframe 2.
They interrupt any chase.
Too many edges without trim.
All textures have been aligned with the automatic align functions, I advise to use the align textures UCGeneric.utx -> alignment to prevent the overstretching of textures that occurs when using auto align.
Many textures would look better if they were aligned manually.
The lighting in the two main rooms is white, you should have used some atmospheric color.
If you place healths vials in a row make sure they do have the same y-value, because the vials you placed in your map are not in a straight row. Open the properties and go to movement->location to change their y-value.
Your zoning is strange:
The biggest parts of the map are not zoned at all but the long corridor is separated every 2 meters. That's not improving the performance.
I advise to use an online dictionary like www.dict.cc to check your preview text before releasing the map.
I've never heard "fighted" before, this has to be "fought".
And don't trust babelfish... ;)

Admit it, redfist: its obvious you enjoy writing stupid comments as much as I do. :-p

Mapmaster Earl
04-07-2005 08:25 AM MDT
 
Du bist aber ein ganzschöner meckerbruder ;)
Zu dem Texturen: die hab ich ALLE zurecht gestutzt, was vielleicht bei den quer gelagerten nicht so aussieht, ist aber so. Die grosen zonen kommen dadruch zustande, dass man kaum wo portäler setzten kann, ohne dass es clippings hagellt :) @ Englisch: jaja, war 5 uhr nachts wo ich das geschrieben hab, ausserdem kann ich genauso meackern,d ass Du hier in deutsch schreibst, das ist eine Englische page mit englischem content. Das mit dem light ist so ne sache! das liegt an den Monitoren, auf meinem einen TFT sieht es superklasse aus, auf dem anderen dunkel und eklisch wie die past, also du hast vielleicht ein Gerät, das das Gammer nicht so hoch ansiedelt :)

Und zu der sache mit meinen kommerziellen maps:
Woooooher weisst Du überhaupt was ich arbeite??!!

Hey, wir können ja mal ne Gemeinschaftsarbeit machen, würd ich gern mal...hab da schon ne DOM in planung, interesse?

mozart
04-07-2005 08:40 AM MDT
 
that's what I was going to say but somebody beat me to it :)

redfist
04-07-2005 01:02 PM MDT
 
Hyrt utyrtt ghuklr topp yu segd rtejp,goh jhdrupo diodiojettwwas.

Manticore
04-08-2005 07:16 PM MDT
Rating: 5 
Translated by Babelfish was not meant as a torment. I wanted to know what the comment said so I would have someone else's opinion on whether the map was worth downloading.

I think this mapper has done better. The map is average in my opinion.....

Kantham
04-07-2005 08:05 PM MDT
Rating: 8 
Good random gameplay , i like the ambiance in it

The fps are good , and your work is awesome
You are one of my favorite mapper here , keep it up

The problem in this map.I guess it's those death corridor with no action , i played around 8 minutes in this map , i never fighted with a bot in one of these corridors


And yes guys , please use English here , there is not much ppl in here that can understand you.

cUnNiNg_StUnTs
04-11-2005 07:38 PM MDT
Rating: 6.5 
Not your best work, it's a bit dark in some places but I like the overall texture theme and what you were trying to do. i didn't know you were German our last conversation your English was pretty good. OWL is still my favorite map by you. Keep it up!



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