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DM-KeetShen 
Map Info


 
File Namedm-keetshen.zip
AuthorMaurice
GametypeUT2k4 Deathmatch
Date Added03-21-2005
File Version1.00
File Size20.32 mb
Player Count3 - 6
Map DescriptionEasy to learn but hard to master, a completely new genre of 'little me' map. Over 70 moving objects and plenty of Z-room make gameplay interactive and hectic. Features photo-realistic textures, 100% bespoke content, a fully stocked aquarium, tightropes, a flying saucer and fun secrets.

One of the aims of this map was to re-create a photo-realistic model of a real kitchen. The high-definition textures and shaders require a fast graphics card to render at a reasonable rate. The map will probably not be playable on graphics cards with less than 64Mb of memory.

This is an unusual map and beta testers frequently said they were confused. I suggest that you either watch the video or spectate a godlike botmatch to get a feeling for the game strategy.

The video is at http://www.calvert.ch/ut/ks/dm-keetshen.avi (12Mb) (you'll need the DivX codec http://www.divx.com/divx/download to view it)

Photo of the kitchen on which the map was modelled: http://www.calvert.ch/ut/ks/kitchen.jpg
Review Rating --
User Rating7.5
Overall Rating --



 
Review


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Map Comments


Monday
03-21-2005 04:01 AM MST
Rating: 4 
Nice lighting but seen too many of these maps around.

GenMoKai
03-21-2005 06:04 AM MST
 
jep 2 many of them

ApHeXx
03-21-2005 06:24 AM MST
Rating: 9 
Map plays interesting and smooth enough with my 64mb GF4.
Music fits nicely to the gameplay...i believe you cant camp if u hear it :D
The visual effects looks great and this map will stay on my HD.

Theseus314
03-21-2005 03:45 PM MST
Rating: 8.5 
4? Jesus, I honestly wonder why people try to map for this community anymore sometimes.

This level is unique.

{o|]o}
03-30-2005 06:44 AM MST
Rating: 6.5 
Nice map, cooker won't work..

redfist
03-30-2005 05:18 PM MST
 
Like I said before they deleted my comment (no score) it's too bad all that mapping knowledge is wasted on a mini-me map.All mini-me maps would get a zero from me.
And the reason why,if you remove the teleporters all those maps are completely useless.
and by the screeny it looks pretty good,so you mini-me players should prolly check it out.

Maurice
04-01-2005 02:56 AM MST
 
Bugs fixed (original link point to updated ZIP):
- Flying saucer transports correctly without crashing
- Full matinee video sequence trigger cannot be activated without actually visiting the secret
- Jumping in front of the diver sign takes you on the aquarium tour only once without looping
- Walking on glass produces footsteps (although I would have liked a more elegant sound)
- All jumpads have sounds
- Bots that inadvertently find the secret into the aquarium know how to get out

Thanks to all for your positive feedback

EDIT 1/4/05
@{o|]o}: Shoot the the buttons above the oven to open it ;-)

@RedFist: There are *NO* Teleporters in this map.



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