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DM-Level1 | | Map Info |
| | File Name | dm-level1.zip | Author | Defeat | Gametype | UT Deathmatch | Date Added | 05-08-2005 | File Version | 2.00 | File Size | 679 kb | Player Count | 3-8 | Map Description | First real map I've ever made. | Review Rating | -- | User Rating | 5 | Overall Rating | -- |
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| | | Review |
| No review currently available for this map. Click here to request a review of this map.
| | Map Comments |
| slaskan 03-08-2005 04:38 AM MST | | if u got lots of noobish errors plz correct them before submitting, a map thats not 100% is not worth commenting /rating
| SoH_Ghost3021 03-10-2005 11:02 AM MST | Rating: 4.5 | | ok, for real.
starting with gameplay: well, the map mostly played smoothly, but i often found myself dodging or going out of my way to get an item; some items were to close, others too far; this makes for less exciting battles. :| also the big underwater tunnel: cool, but it had me out of the action for to long, leaving my only other option to turn around and go where i came from. :( what was the point in that big ded end outside? no point, usless, put a armor or somthing there, which leads me to another point: too much health. i had WAY to much armor all the time, and so did 1/2 my foes. a bit excessive on the vials, could have done with out 2 body armors, so i guess thats ok. :| Score: 1.0/3.0 Done with gameplay.
Awe: well, hmm...... a few pet pieves first: water MUST be scaled down so that you cant see the little(er, big) pixels moving around on it. almost all water had this problem, it looks a little sour on the eyes. when going up twin staircases, my eyes bled. literaly. it was just gross. i like to call it "WallDirection", its a texture alighnment thingy that i almost always use for my wals. some of the vined pillars could also use like a scale of like .65 instead of default, would look much better if so. sometimes i would be giong down a hall/tunnel, and the textures would suddenly *POP* cahnge into anothre, trim is essential for temples, they indicate transition and no *POP* ing happens.;) i realy liked the fountain, once again, waterfalls sheets COULD have used scaling, but its not essential.;) Awe: 1.5/3.0 Build: actualy pretty good here, i saw no BSPcuts and no HOMS,no ICHs or any indication of teh g0bl1n being there to eat walls :p. brushes where well done, no 'bleaching' of lighting, the build gets a 2.0/3.0. sumary: ok lookin map that has flow, style, and some looks to. i would like to see a versin 2 of this map, maybe with those small pointers being adressed; considering its a first map im very suprised(in a good way;) of the quality; mind you its not cliffyb or davidm, but its still fun just has some probs mostly along gameplay. recomend a download if nothing else just to check it out. Score: 4.5 just a little below adverage ;)
edit: !HOLEHCRAPS I THINK I JUST WROTE A REVIEW CRAP CRAP CRAP....BAD GHOST! BAD! >:( ok im done now.
edit: i guess i can see taht...but i completly missed teh way to teh belt several times before i noticed it, maybe only players that play it alot will have an advantage....:p :)
| RayZidane 03-14-2005 04:15 PM MST | | I've seen this map before? isn't there something commun with ?
| Dage00 05-12-2005 04:19 AM MDT | Rating: 7 | | cant find file for package chaostex, if you want a rating,make sure you but all flis in em,or give me a link where i can get it
EDIT:Defeat: there is a utchaos.u file, but what i need is chaostex, I dowloaded it again from an other server,still no texture file ------------------------------------------------------ ok, i downloaded the lates version,and it worked I must say I was suprised,It is a good map for a first map I liked the under water part but still it looks a lttle unfinished to me, lighting for example,could use a little attention,aswell as architekture for a first map it is quite good i liked the layout and gameplay because it is your first map,i will give iy a 7
cheers
| Nimbostratus 05-02-2005 03:22 PM MDT | Rating: 4 | | chaostex = from the Chaos UT mod. its on the 2nd UT CD.
anyway, I've played this map before. its alright. nothing special or anything though. =/
@ Nytehawk: ah, forgot about that. ^^;; I have the "Totally unreal" set that has UT and a bonus disk for it, the original Unreal1, and a preview of Unreal Championship.
| Nytehawk 05-02-2005 10:15 AM MDT | | Nimbostratus, you should probably point out which version of UT you are referring to.
I have the original, which doesn't come with it. :)
| Defeat 05-10-2005 11:23 PM MDT | | >It's pretty much just the terrain so it's not that big of a thing. I'll probably release another version with better terrain when I get the time.
------------------------------------------------------- >Thanks Ghost! Your right that there isn't much flow to the map. I ment for the waterway to be a cost because there is the shield belt in it, in turn for the shield belt, it's a while until you can kill again unless you can shoot through the bars.
------------------------------------------------------- >What do you mean RayZidane, I've never put my map aup anywhere else? ------------------------------------------------------- Hopefully coming out with a slightly better version soon. ------------------------------------------------------- >That file should be in the file Dage00, I remember puttting it in there. Mabye you should try a different d/l mirror, what was the one you used? ------------------------------------------------------- >In the newer version (hopfully in a few days) i'll remove the Chaos mesh that was used so you people won't need the Chaos thing and it will lower the file size. ------------------------------------------------------- >Updated and tried to clean it up a little but I couldn't redo the terrain for some odd reason, the brush wouldn't subtract. Cut the file size in half also.
| Freedomshaoray 05-13-2005 03:52 PM MDT | | What Rayzidane means , is maybe the terrain that he already saw somewhere...
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