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DM-Lost_Paradise | | Map Info |
| | File Name | dm-lost_paradise2004.zip | Author | UnPfhorgiven | Gametype | UT2k4 Deathmatch | Date Added | 01-29-2005 | File Version | 1.00 | File Size | 4.86 mb | Player Count | Unknown | Map Description | None | Review Rating | -- | User Rating | 5 | Overall Rating | -- |
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| | | Review |
| No review currently available for this map. Click here to request a review of this map.
| | Map Comments |
| horned demon 01-29-2005 06:44 PM MST | Rating: 5 | | this is a UT2K3 port That i simply loved however a couple of changes that are unwelcomed my have accidently snuck on.
1.In some of the hallways i found i could hide in the arch-shaped pillares or just pass right though them.
2.When im outside(as shown in top pic) i found when im At the entrance at the Red cave that i can fall off the map by running over the deep and narrow gap between the sand and the cave. Many people will take advantage of this becuse they can still fire up at the people walking above them. So i think unless we see a fixed version of this we can write it off as a no-go on servers
| Kantham 01-29-2005 10:29 PM MST | | damn , put the damn USX files inside the Mylevel package plz , it is a pain in the ass to have multiple package
Edit: ok , i played it
The map is prete hard to rate imho
the action is almost always at the same place (the dark orange tunnel)
i see the efort you have done in this map , you have worked harrd on it i am sure of it
the skleton where a bit too big , and the bots are not atracted in somme place , maybe (even if i suck whit item placement) if you put the redemer and the unreal amplifier inside the cavern , you would find bot all around the map ...... i have always shock and flak ammo at the main out door area (the only one also )
but a very good map , recomended download
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