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DM-[COD]-v1.0 | | Map Info |
| | File Name | dm-[cod]-v2.zip | Author | IN_tr_der5 | Gametype | UT Deathmatch | Date Added | 01-26-2005 | File Version | 2.00 | File Size | 196 kb | Player Count | 4/8??? | Map Description | updated version (v2)....bots move,good for 4 or 8 or so... but nice on server | Review Rating | -- | User Rating | 5.5 | Overall Rating | -- |
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| | | Review |
| No review currently available for this map. Click here to request a review of this map.
| | Map Comments |
| IN_tr_der5 01-28-2005 04:11 AM MST | | Added version 2 to page, bot-pathing and all added, new textures etc...
re-lit it so its brighter ;)
yeh no HOM(worked out what it means)
sure Orion,but so what if the bots pick you off from way across,....lol.....be better than them...(sniper rifle), i write maps 4 people not bots really, added paths 2 make it playable off-line....([COD]-final in bout a week)
i'm using unrealed again....after 3/4yrs, use Qradient more 4 (dare i say it....) Quake3...which i find easier 2 use..ha!! getting bak into ut-ed again..(2 many quake maps out there)
yeh,,,crevase is difficult but a see alot of UT maps where u just run around, jump a bit and is easy, realisums is good i think,(it is a cave) and a challenge is ok....i write maps for servers/people and not really 4 bots.....nuff said
p.s. cheers Kantham ;)
| Kantham 01-27-2005 06:13 AM MST | | What the hell is this?
must be full of HOM
| Orion(Co30) 01-27-2005 09:09 PM MST | Rating: 5.5 | | Original architecture, but too open to play with the bots, they see you and pick you off from clear across the map. Could be fun to play with people though. It may be possible to get out of the crevasse, but I recommend making it easier because it can become really frustrating. And adding ledges of some kind to provide good z-axis action wouldn't hurt. Btw, I saw no HOM or other render problems anywhere. That's very good considering the unusual brushwork.
| redfist 01-27-2005 11:05 PM MST | | The screenies got me,,,be back with ideas......
| RayZidane 01-28-2005 03:12 PM MST | | ?
| Monday 02-17-2005 12:15 PM MST | Rating: 9 | | Just a hole with a circle but good arcitechure.
is a nice map with 4 players but more would make some bots die-spawn.
| AimBoY 02-15-2005 08:41 AM MST | Rating: 9 | | yeh Monday was a circle and a pathway....lol, what can u do eh?
(see ya on 19th)
was ok, good flipping rocs here and there, didnt like the thin pathway thing hehe was crap but will waiyt a little longwer on here to see what might happen.
| IndySkyz 02-15-2005 12:00 PM MST | Rating: 2.5 | | Not good at all, nothing in this map works, its way to open which gives no cover, too many spots you just get stuck and have to impact hammer yourself to death to return to game, even for online play with humans its bad. The concept was good so I'll give that a 7 but your execution is all wrong so it gets a 1.
| Deceased 02-17-2005 03:41 PM MST | Rating: 0.5 | | .....this IS a joke yeah ? How on earth does this map get ratings so high when it is clearly no where near the standards of the other maps here.
| spook 02-17-2005 04:17 PM MST | Rating: 7.5 | | nice layout, yes the bots can get you from a way away
have seen other maps by author on quake site and they are ok(if its the same person)
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