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DOM-EyeofRa | | Map Info |
| | File Name | dom-eyeofra.zip | Author | thehead | Gametype | UT2k4 Double Domination | Date Added | 01-22-2005 | File Version | 1.00 | File Size | 6.53 mb | Player Count | 2 - 4 | Map Description | None | Review Rating | -- | User Rating | 6.5 | Overall Rating | -- |
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| | | Review |
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| | Map Comments |
| Kantham 01-25-2005 09:57 AM MST | | look better than JB-TOMB :P
G-Lecter , get back at mapping , so i can give you + 1 point for encouragemnt
| G.Lecter 01-23-2005 08:06 AM MST | Rating: 6.5 | | Good: > Yes, visuals are much better than the other author's map. There are some nice light contrasts. It could have been better anyway... - Some halls are a bit cubish. - Looks a bit empty when I look up. - The water does not reflect the map correctly when I am not in the center... > Framerates are great. > When I am around a DOM point, it is possible shotting the opposite :D > Nice sounds around the water... Not good: > Flat layout, no z-action, no lifts, no ramps... > Another symetrical DOM. I don't know why everyoune make these maps symetrical. > There are some weapons, ammo & health around the DOM points, so players don't need to leave them when they need more things... > Vials between the pillars, in my opinion, perfect to get stuck... (bah, not important) > Another different weapon pickup instead the assaut riffle would have been better. My score: 5.5 (+1 point to encourage the author to keep mapping DOM levels)
| The_Head 01-25-2005 11:30 AM MST | | The reason why the reflection isn't perfect is that Dynamic Textures are impossible in UT2004. will have to wait for Unreal Engine 3 for that. It looks good from the centre and a lot of ppl like it. Sadly I can't pleaase everyone. Its in the design to shoot the other base. You will notice that there are other DOM maps with bases opposite each other, (eg Aswan) and that is one of my favourite DOM maps that I play with a freinds clan. About weapon layout, I'm an IG player so I don't have a huge idea about normal weapons when it comes to layout. About being Symetrical. If it wasn't people would complain that it wasn't, I've seen it happen on other maps. Also, not having to leave the DOM points. All I can say is DYA WANT TO WIN? you have to go to the other point aswell to score so you have to move around a bit. Once again I blame my IG pedigree for this. I might make another DOM map. atm I'm making a CTF map. Cheers for the feedback u2
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