NaliCity
HomeMapsServersForumsMy NaliSubmitChatLinks
Thu, November 21, 2024
Latest Additions
Latest Reviews
Latest Comments
UT Color UT UT2k3 color UT2k3
U2 UT2k4

NaliCity Mothership
65.39.251.19:7777

Search

-Game-

-Map-



Advanced Search

Menu



more...
more...
more...

Welcome to Nali City
Register | Login


DM-Tutorial 
Map Info


 
File Nametutorial_map.zip
Authorbigviper
GametypeUT2k4 Deathmatch
Date Added01-19-2005
File Version1.00
File Size1.47 mb
Player Countopen
Map Descriptionthis represents my first ever map so try not to rip it to hard :/ As for what it is its I will let you decide.

BigViper
Review Rating --
User Rating2
Overall Rating --

 
Review


No review currently available for this map.
Click here to request a review of this map.

 
Map Comments


SilverHairDevil
01-19-2005 09:46 PM MST
 
I like your screenshot. "No level screenshot available" Funny guy.

(In other words, please add a screenshot so people know what your map looks like)

Kantham
01-20-2005 04:27 AM MST
Rating: 1 
it is just another spam map whit nowhere meshes and Flat ugly ground

at least bot are suported a bit

Fuzzy Logic
01-20-2005 12:19 PM MST
Rating: 1 
As it's your first map I won't pull you to pieces ;) There are way too many open spaces. You need to create more points of interest, scale things down a bit. What is that ramp/elevated walkway for? It goes nowhere. That upper ledge just creates a sniper spamfest.

Fragging is all a bit too easy here, gameplay needs to be much harder than this. A good first try though.

souldividersjosz
01-20-2005 03:31 PM MST
 
LMAO @ Fuzzy Logic, I won't tear your map apart... seriously though... to the author: have you EVER played any DM map (retail or custom) at all? Maybe, if you looked at the obviously way better examples, you can learn something from it. Keep trying, I won't rate it since the others have made clear that this kind of map doesn't really appeal to anyone in the community :)

bigviper
01-21-2005 01:40 PM MST
 
Nillian, hey thx for the kind words ;) and yes you are correct this map is the cumulation of about 16hrs over three days (mostly saturday). The general layout of the map is all mine. I did use a tutorial to get me started but once I grabbed the basic concept I took off running (lol which probabally was not a good thing... the curse of add) I did try to run with roshi's info but alas to no avail. grrr.... If you would be willing to spend some time helping me that would be Very Cool. I use msn and skype and am running on EST Ohio US. I checked out ur site and saw ur email but didnt want to send anything there without ur ok

BigViper

Master roshi
01-21-2005 05:05 PM MST
 
Finally was able to Download the map. Seems that this site is slipping.

And yes you can put vehicles in.


===Originally Posted by Blitz At unrealplayground===

It's possible to write a game rule to allow vehicles in a deathmatch game. I used this in one of my example maps somewhere, but the steps are pretty simple:

1. In the actor class browser, find Info->LevelGameRules, right click and pick New...

2. Set the package to MyLevel, and name the class whatever you want.

3. Paste the following code at the end of the code window that pops UP: Do not add the "===Code===" Just the stuff inside the quotes.

===Code===

"function UpdateGame(GameInfo G)
{
Super.UpdateGame(G);

G.bAllowVehicles = true;
}"


4. Hit the compile changed... button.
5. Place your new LevelGameRules actor somewhere in the map.

6. Place a DestroyableObjective somewhere in the map. Set it up so that players can't/won't bother interacting with it...you have to have a GameObjective somewhere in the map, but it doesn't matter if the players ever actually use it.

7. Look for the VCTF Mapping thread, and use one of the vehicle factories (mine or SuperApe's) to place team-neutral vehicles in your map.


AND I know why your images did not show... Please submitt JPG formatted images. Not BMP's

Nillian
01-22-2005 03:49 PM MST
Rating: 4 
First of all, don't worry about what other people have said. They are reviewing the map in the same way that they would review a map from someone like Hourences or whoever. For a first map, considering that you said it took you about 2-3 days (if I've understood you correctly) then I'm impressed. You show good potential. Hell within 3 days of learning the editor I could still only make cubes with a couple of hallways connecting them! You should definitely keep up the mapping, as I can see you have grasped the basic concepts well. As for converting this to CTF with vehicles, and adding terrain, I can help you on both topics if you would like. Put a comment in here if you would like to talk more and I'll see about giving you my E-mail address or something :-)

PS Was this the result of a tutorial you followed? Or is it all your own work?

Anyway, keep it up, I see great things to come...

BIGVIPER:: That email address is my MSN address so add me to MSN and we'll talk :-) or just mail me or whatever



About Nali City | Staff | Contact Us | Report an Error | Privacy Policy
Become a Reviewer | Review Schema | Stats

Copyright © 1998-2024 BeyondUnreal, Inc.


PHP/Coding by MassChAoS, Iridium, Varpu, and Yoda.

Website design by Olento. Modified by MassChAoS.

NC3 concepts and ideas by the NC3 community,
MassChAoS, Varpu, Yoda, Bangout, and Luquado.

NaliCity founded by QAPete.