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CTF-DividedLand2 
Map Info


 
File Namectf-dividedland2.zip
AuthorWehtam
GametypeUT2k4 Capture The Flag
Date Added01-16-2005
File Version1.00
File Size2.22 mb
Player Count4 - 12
Map DescriptionNone
Review Rating --
User Rating6.5
Overall Rating --



 
Review


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Map Comments


lLuthas
01-16-2005 09:23 PM MST
 
wow.........................................................................................................

souldividersjosz
01-18-2005 08:06 AM MST
Rating: 5 
Flat, combination of meshes that don't fit together, use of very simplistic BSP, weird lighting, lots of ammo, and sniper heaven. Not my cup of tea
Maybe a bit harsh, but please, try and make a map with a consistent theme, this map is just elements from various themes glued together, and it's not looking too good. I think people will prefer FacingWorlds over this :P

EDIT: I take it that Jackle and shift are mappers? or just people that play?
EDIT2: Now hold on, don't go twisting my words on this, I never said that a player's opinion doesn't count or counts less, I just happen to think that mappers in general know more about theme consistency. Nothing personal...

Jackle
01-17-2005 11:48 AM MST
Rating: 7 
I disagree.... I believe this combination of meshes is artistic orginality. It looks good, i love the skybox! Not the greatest map of all time, but i like it.

shift
01-18-2005 06:48 AM MST
Rating: 8 
I love this map. Me and my friends have already had a number of games on it. My pet hate on most CTF levels are the over use of corridors. I love open spaces. There is a fair chance of comeback when someone takes the flag and that's what makes the game exciting. Its only a short distance from each base as well so there'll always be action.... Like Face classic... Even with bots its a great map to play. Lighting is fine, open air, nice feel to it.
Consistent themes are all well and good, but with DividedLand2 all the elements that make a pretty enjoyable CTF game are in there and then some.

EDIT: Sure I map, I play...No, I don't build levels. And In no way am I trying to bring down the guys who build levels...How can I? But players have opinions and those are the opinions that account for a high majority of valid level critiquing, surley?

Wehtam
01-18-2005 10:10 AM MST
 
So, your saying then, that a players opinion is not valid? that only another mapper can comment on a map? You have to be kidding me.

G.Lecter
01-19-2005 02:45 PM MST
Rating: 6.5 
Hey, everyone has right to put his own opinion... (if it is not spam / offensive / friendrating / revenge...) A player opinion is as important as another one...
It's true that mappers/reviewers are used to give lower scores than players, but, if everyone would give the same rating, this would be really boring!

I played it a little. Here a few thingies...
Not good:
- I did not like very much the visuals: The paths look too meshy. However, the buildings look really cubish. The sniping towers could have been much better with a lift instead all those stairs...
- Gameplay is flat. Flat CTFs work well, but I miss some more z-axis.
- Most of the weapons are focused around the same point.
- Reedemer & SniperRifle are in the same position.
- Some trees have collision & it's possible jumping on the leaves, but there are some other trees where it's impossible doing that... (bah, not really important...)
- I have not seen the bots sniping. I have not seen them using the translocator to switch paths either...
- Maybe 50shields instead supershields??
Good:
- The sniping positions work very fine...
- The bots have a few glitches, but they use all the paths correctly and play a good match.
- Great framerates (perfect to snipe... :D)
It could be better, but it is fun playing this level. Recommended downloading to all those who like Facing-style CTFs...

Kantham
01-19-2005 06:03 PM MST
 
/me try

Draco
03-21-2005 04:46 PM MST
Rating: 7 
Small but good map.



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