NaliCity
HomeMapsServersForumsMy NaliSubmitChatLinks
Thu, May 9, 2024
Latest Additions
Latest Reviews
Latest Comments
UT Color UT UT2k3 color UT2k3
U2 UT2k4

NaliCity Mothership
65.39.251.19:7777

Search

-Game-

-Map-



Advanced Search

Menu



more...
more...
more...

Welcome to Nali City
Register | Login


DM-TronArena 
Map Info


 
File Namedm-tronarena.zip
AuthorMislav
GametypeUT Deathmatch
Date Added01-01-2005
File Version1.00
File Size973 kb
Player Count4-12
Map DescriptionNone
Review Rating5
User Rating7.5
Overall Rating6.0



 
Review


ReviewerArcadiaVincennesAwe Score: 1.5/3
Date03-04-2005Build Score: 2.0/3
Review SchemaCast Score: 1.5/3
User Point: +1
Overall Score: 6.0/10

DM-TronArena (UT99)

Honestly I only vaguely remember the film despite my age but I am hard pressed to watch a film more than once. I do recall enough to make sense of Tron maps, art style, games, and jokes. What we have here is a half-way decent attempt to install Tron into Unreal.

AWE: 1.5

Of course we are introduced to new textures with this map. There really shouldn’t be anything other than custom textures. Well, they’re here and work pretty well overall. Everything is well applied and I couldn’t really find any misalignments. Granted they’d be really easy to spot using this theme. Geometry was surprisingly well trimmed as well – I would have considered that a challenge with this theme but the author pulled it off well. As for the actual texture choices and how he applied them to the different areas – well, I’m not so sure his method was uite as planned out. There are certain rooms that are all one color, and other rooms that are mostly just blue but there are other color accents within them. I would have expected to either go one way or the other – having the mix seems a little inconsistent to me.
The lighting – because it’s Tron – is pretty much all rather ambient lit. I’m not sure if the author did this on purpose, or whether it was because of the way light would interact with these textures, but although lighting like this would kill the rating in a regular UT map, the theme here supports it. Sometimes, however, it seems like different ambient light brightness values were used.
As for the architecture, well, based on the lack of ‘meshes’ and other ordinary details like trim that usually would stand out or away from the basic structural geometry, it seems like a very very beginner map in terms of detail work. Taking the theme into account, one realizes it’s not a beginner map but it’s a little difficult to tell this on a cursory run through it. The architecture is blocky and basic, but then it should be. There are some nicely rounded areas and these stand out the most in terms of form.
Overall, the texturing, lighting, and architecture all suffer somewhat from the theme. I’m not sure myself what to suggest to remedy this but I get the impression this could be much better than what’s presented here. I’d say it’s a good start, but it doesn’t seem complete.

BUILD: 2.0

The map is built quite competently. The BSP all works together well as do the decorations added to it. The movers work fine but don’t seem to have a support to them nor sound, both of which always irk me. The teleporter works fine but I never saw a bot use it. The big complaint here is the complete lack of ambient sound. I would have expected some humming, or computer noises, or maybe a custom sound or two from the movie/game(s). There’s nothing.
So overall my one complaint really is that it’s a silent map. Otherwise it’s build well and what’s supposed to work, works.

CAST: 1.5

The gameplay is fun enough but nothing special. There’s obligatory z-axis but really just between ‘level 1’ and ‘level 2’. An upstairs and downstairs. A more varied z-axis is sorely lacking here. The layout is a bit random without any clear purpose. More like a series of rooms and a little bit of R-C-R. The weapon layout is better although still a bit wonky. The rocket launcher I thought was fairly nicely placed in a smallish room with an opening onto the largest room. However the rest of it just seemed average.
One big problem was the massive player count which gave a default of 8 players. 8 players was too much for the map in that the bots tend to favor the central large room and it quickly becomes a series of races for the rocket launcher or all-out spam fest. I would hesitate to see 12 players in this.
Another problem was that either there wasn’t enough health in the map in general, or there wasn’t enough to support the upper limits of the player count. I had a very difficult time locating any when I was down on health.
In general, the gameplay was a disappointing in terms of layout, z-axis, and central area spamminess. The map does not have bad gameplay, per se – just nothing really special.

To put it all together this is a Tron map that kind of missed the target. The visual aspect looks like Tron but it lacks polish. The gameplay is lackluster and could use more work. In general – just an average map with a somewhat new theme that could have been more.



 
Map Comments


Evil Snack
01-02-2005 05:49 PM MST
Rating: 7.5 
Well, I must say that I was somewhat dissapointed. But thats really just because it wasn't as big as the first one. (Well, it's an arena)
The random piles of ammo in almost every corner was kind of confusing but useful.

Overall I thought this map was very good. (That Sound Dampner really brought back some good memories of Unreal :) )

By The Way: You spelled "Security" wrong :)

I REALLY love the great new textures. Keep it up!

Monday
04-01-2005 01:39 PM MST
 
Another Tron map but based on an old 286 maybe.

Could have been more colourful.

No rating as I already have 4 good Tron-type maps.



About Nali City | Staff | Contact Us | Report an Error | Privacy Policy
Become a Reviewer | Review Schema | Stats

Copyright © 1998-2024 BeyondUnreal, Inc.


PHP/Coding by MassChAoS, Iridium, Varpu, and Yoda.

Website design by Olento. Modified by MassChAoS.

NC3 concepts and ideas by the NC3 community,
MassChAoS, Varpu, Yoda, Bangout, and Luquado.

NaliCity founded by QAPete.