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CTF-GladiusDeus | | Map Info |
| | File Name | ctf-gladiusdeus.zip | Author | Nimbostratus | Gametype | UT Capture the Flag | Date Added | 12-20-2004 | File Version | 1.00 | File Size | 836 kb | Player Count | 6-14 | Map Description | This map has a Roman Theme to it, and includes a central Colloseum area, two "hall of champions" areas as flag bases, and a sewer route beneath it all. There is a total of 5 ways in and out of each base. | Review Rating | -- | User Rating | 4.5 | Overall Rating | -- |
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| | | Review |
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| | Map Comments |
| quillion 12-20-2004 09:28 PM MST | Rating: 3.5 | | Ok, look at these pics..shows how better your trim could be done.
http://picserver.org/view_image.php/799336132590 http://picserver.org/view_image.php/G95Q12F1860X
The flow thing, just try different things, till you find summit your happy with.
hf mapping:D
| Nimbostratus 12-20-2004 08:31 PM MST | | Could you show me a place where you see the incorrectly lined up trim so I can see what you mean? I thought I had the trim lined up pretty well.
And I would have put in a few paths between floors in the main area, but I wasn't sure how to go about in doing so. Any suggestions?
I'd like to know as much as possible about what people think can improve this map, as I may make a version 2 sometime in the future.
[EDIT] Ah, those bastards. yeah, I did the trim last, but then realized that the only way to have it line up right with the ramps was to have it unaligned with the next piece of trim at the corner. =/ Do you think I should place a stand with some sort of decoration at those points where the trim meets like that, or should I have it unaligned with the ramp it trims?
And what I meant about not knowing what to do for pathways was that I knew methods that would work, but just might not seem right, since they may kinda "intrude" on the walking space of the floor its for, or if there were corridors leading to the ramp/lift/whatever, that may not look right either. which do you think would work better?
[EDIT 2] John, are you referring to the lowest above ground route or the sewers?
| John DiFool 07-24-2005 07:13 PM MDT | Rating: 5.5 | | Generally, I like extra routes, WHEN it makes sense tactically/strategically to use them. Unfortunately the long convoluted lower route (into the sewers) via all those ramps is kind of a waste (even more so in a bot game since I rarely see one down there). And upperside I agree that some more interconnectivity would help (i.e. you can jump down in the center to a lower level, but not up without the boots). The makings of a good level are here.
[Edit] I've actually been getting some good play out of this-the "hidden" ramps in or along the sewer route provide you with two more ways out of there. The upper levels aren't that bad in retrospect either. Raised the score to 5.5.
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