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CTF-GladiusDeus 
Map Info


 
File Namectf-gladiusdeus.zip
AuthorNimbostratus
GametypeUT Capture the Flag
Date Added12-20-2004
File Version1.00
File Size836 kb
Player Count6-14
Map DescriptionThis map has a Roman Theme to it, and includes a central Colloseum area, two "hall of champions" areas as flag bases, and a sewer route beneath it all. There is a total of 5 ways in and out of each base.
Review Rating --
User Rating4.5
Overall Rating --



 
Review


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Map Comments


quillion
12-20-2004 09:28 PM MST
Rating: 3.5 
Ok, look at these pics..shows how better your trim could be done.

http://picserver.org/view_image.php/799336132590
http://picserver.org/view_image.php/G95Q12F1860X

The flow thing, just try different things, till you find summit your happy with.

hf mapping:D

Nimbostratus
12-20-2004 08:31 PM MST
 
Could you show me a place where you see the incorrectly lined up trim so I can see what you mean? I thought I had the trim lined up pretty well.

And I would have put in a few paths between floors in the main area, but I wasn't sure how to go about in doing so. Any suggestions?


I'd like to know as much as possible about what people think can improve this map, as I may make a version 2 sometime in the future.

[EDIT] Ah, those bastards. yeah, I did the trim last, but then realized that the only way to have it line up right with the ramps was to have it unaligned with the next piece of trim at the corner. =/ Do you think I should place a stand with some sort of decoration at those points where the trim meets like that, or should I have it unaligned with the ramp it trims?

And what I meant about not knowing what to do for pathways was that I knew methods that would work, but just might not seem right, since they may kinda "intrude" on the walking space of the floor its for, or if there were corridors leading to the ramp/lift/whatever, that may not look right either. which do you think would work better?


[EDIT 2] John, are you referring to the lowest above ground route or the sewers?

John DiFool
07-24-2005 07:13 PM MDT
Rating: 5.5 
Generally, I like extra routes, WHEN it makes sense
tactically/strategically to use them. Unfortunately
the long convoluted lower route (into the sewers) via all
those ramps is kind of a waste (even more so in a bot
game since I rarely see one down there). And upperside
I agree that some more interconnectivity would help (i.e.
you can jump down in the center to a lower level, but not
up without the boots). The makings of a good level are
here.

[Edit] I've actually been getting some good play out of
this-the "hidden" ramps in or along the sewer route
provide you with two more ways out of there. The
upper levels aren't that bad in retrospect either.
Raised the score to 5.5.



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