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CTF-Hybrid | | Map Info |
| | File Name | ctf-hybrid.zip | Author | Hunter | Gametype | UT Capture the Flag | Date Added | 12-26-2000 | File Version | 1.00 | File Size | 4.5 mb | Player Count | 16-32 | Map Description | Only human players can participate in this behemoth map. Bots would be impossible to implement on this map without major script work. Why?
CTF/AS Hybrid, as it's name implies, mixes assault gameplay with CTF. Both flagrooms start off electrified with a force-field that will instantly gib any member of the opposite team. In order to shut that down and gain access to your opponent's flag room, you must perform a set of assault objectives in their base.
In this way, a team that is quick and unlocks the enemies flag room can enable them to start capturing the flag before their opponents are able to. There are also visual cues around the base that show if the flagroom is open or not, for late-joining players.
It never really caught on, but if nothing else it is an awesome example of what Unreal Engine 1 was capable of. A huge showcase of eye-pleasing geometry and texturing; 64 zones of labrynthian team complexes as well as a massive Bryce-generated low-poly terrain middleground. | Review Rating | 4 | User Rating | 5 | Overall Rating | 4 |
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| | | Review |
| Reviewer | Qualthwar | Overall Score: | 4/10 | Date | NC2 12-28-2000 |
I have a love/hate relationship with maps like this one. Here's the deal: Nali City doesn't have a special category to make allowances for special maps, and I'd say this one falls into such a category, but I have to review it like any other map. Hunter put together this grandiose map that needs somewhere between 16 and 32 "human" players. Yes, I said humans. Why? Cause the bots have major problems. They pile up in the force field doorways, or whatever they are, and you're left running around trying to find the flag in this monstrosity all by yourself. The framerates stink on my puny 350, even though the map is zoned and the polys are low overall; Occlusion troubles seem to zap the power from my system. Okay, the map looks fantastic, and the author went to a lot of trouble making this one, so if you have a very fast machine, a great Internet connection, and love very large maps where it takes you awhile to learn the ropes, then you will be able to exploit this sucker to its full potential. I, on the other hand, need to consider even the slow machines, and the bots, so down goes the score. As an added bonus, this map can also be played as an assault map. Check the Readme for details. |
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| | Map Comments |
| _UE_Hunter | Rating: 5 | | The little review box is a nice indication - its pretty much just to look at.
| Fordy | Rating: 8 | | I love big maps and this one is big but fortunatley not too complicated. The architecture is brilliant as is the skybox...very pretty!! There are a few very obvious HOM problems in there but they dont really distract your from the game. My only real concerns are lack of bot support(as very few user made maps end up being played on servers) and the distance you have to go to get back to the oppositions base if you get killed. Perhaps a shorter but more trecherous route could have been included. Still a good map though !!
| Blooddog_sweden | Rating: 4.5 | | The gameplay is terrible but the enviroment is kinda nice.
| Nightmare | Rating: 6 | | it was OK but since 98% of my gaming is offline, I had to delete it cause the bots bite. Sorry Hunter, but it looks awesome. Just fix it up a touch and hey, I'm there.
| kyuzo | Rating: 6 | | It's a shame about this one. All I have to say is to the poor guy who made this one...so much time and effort looks as though it's gone into it. And yet it doesn't quite cut the cookie.
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