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DM-Despair 
Map Info


 
File Namedm-despairb.zip
AuthorXiphon
GametypeUT2k4 Deathmatch
Date Added12-09-2004
File Version1.00
File Size3.12 mb
Player CountUnknown
Map DescriptionThis place gives off the true meaning of trapped. Gnarled roots slowly devour this crumbling station, and in another few years the earth will have totally reclaimed it. Will it take that long to reclaim you?
Review Rating --
User Rating6.5
Overall Rating --


 
Review


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Map Comments


Kantham
12-28-2004 05:25 PM MST
 
brb

Ok , i tryed it out

the map is very big ,

the fog is bad , like in DM-Whrait

i can't jump on the surface when i am inside underground ,

the map would be beter if you arenge the collision on tress and remove this stupid underground , and arrenge fog , i would rate it then , nice one tough

buffyslayer
12-09-2004 09:22 PM MST
Rating: 9 
I really like this map !!!
but Bots cant get up from jump pad :(
I hope fix and update version coming soon ;)
thanks

CBA
12-10-2004 05:59 AM MST
 
This file is not found on the beyondunreal fileworks when i click download :(

Wilk'u[PL]
12-10-2004 04:02 PM MST
Rating: 6 
On BeyondUnreal are now NO downloadable files
It loks like evrything has been deleted. I can'not dowload nothin from heer & any ither beyondunreal hostet site.
I hope its only a database moving problem & it will be fixed soon.
//edit
OK Evrything's allright now on BU.
The map is a litle bit creepy, but put more deco on it. IMO nice theme.

nELs0n
12-10-2004 03:47 PM MST
Rating: 5 
well, the outdoor part of the map looks nice although the distance fog is a bit too heavy imo. maybe some weathereffects could push that look a little but the overall idea with all those huge roots is nice.
the underwater part imo doesn't really fit in here because it's a totally different theme - again it's a very nice idea with these glass tunnels. but on the whole the rooms look a bit too empty.
overall the map has pontential - you just should find a way to connect the two themes in here - maybe something like a base inside a mountain and from there you get underwater or something... o_O
have a nice day!

Blaaguuu
12-10-2004 04:08 PM MST
Rating: 6 
this is easily my favorite map of yours that i have tried! it is pretty interestign visually, and gameplay-wise... and i rather liked yoru little tubes for enterign the underground area - though i had a really hard time usign them to get OUT fo the underground area...

visually the exterior is pretty nice... the bgi trees and roots work pretty well - it might could use a little more folliage around, though. and i noticed a few places wher ei could see the edge of the terrain, where it cut off, and was just skybox.

the exterior played pretty well too. i did keep running into invisible walls all over, which disrupted quite a bit. i liked climbing aroudn on the big tree roots and branches.. but i think you should have raised the top of the level a bit, cuz i found myself hitting my head on an invisible roof when i climbed very high in the trees

Xiphon
12-20-2004 01:37 AM MST
 
Yah, I probably will raise the roof, This is my favorite map of mine as well, and why there's already 3 versions of it. If anybody is wondering, there's a reason its double themed. After my frist ten maps, I felt I had to change my style. I used to do Up in the Air sort of stuff (anyone familiar with me knows that) and so I decided to change my style to maps that represent opposites. Dimentia and Despair are my first two maps in that catagory. I have the big finally for this style planned out with ONS-Element before I change again.

I've recieved some ideas (a pretty good one) that I should make the underwater part a bit more like a ruin, with water seeping in and filling the bottom, and destroyed tunnels and whatnot. That might help the theme out a bit. (I've recieved some other comments that my next level should be that underwater area only much bigger and with more to see)

[EDIT] I also noticed that 2 of those three screenshots are the same.... Dunno why that is

[Edit] oh, something about the Drop Shafts, I've noticed some people have a hard time getting up them, i have no clue why. Some people go up so fast they hit their head on the top of the level, and others can't seem to get even halfway up. I'm working on this, but I wouldn't expect any immedeate results.

[Another Edit] I will not scrap the under water segment. Your supposed to be in a cave underneath the level, but things got out of controll. I will make an DespairX at some point with a much more expanded game, the cave will be apparant down there, instead of just this sudden switch between themes. Like dimentia though, this map is supposed to be double themed. Also, I've recieved some suggestions to make an Underwater level based on the one in here. I might, just for fun.

redfist
12-11-2004 05:27 PM MST
 
Because nalicity rips the "screenshot" from the map,then you can add others ,at the same place you should leave a map decription

Look UP add some stuff about your maps up there.

For your hitting head probs etc etc ,mess with fluid friction and ground friction and mabye Z axis zone velocity.Youl have a more controled area,I didnt try this map but i think i mean "physics voulume" and give it a "priority" and mess with the physics area youv surrounded with the volume.

cUnNiNg_StUnTs
12-11-2004 10:50 AM MST
Rating: 6.5 
Wow the outside area looked so kick a55 in the picks I just had to have this map, however once I played it there's an underwater area with long jump pad tubes. If more than one player gets in there at a time it's extremely stupid.

I understand what he was going for but it just doesn't make game play fun at all. The textures in the indoor "under water" area look too stretched and bad. The layout is connected by more clear tubes, yes the nali sharks are swimming ooooh aaaah, but it adds nothing to game play. Scrap the under water area build on the beautiful outside area with those wonderful trees and atmosphere and forget about the sharks.

Furthermore how is it that I get to the top of the jump pad that is surrounded by water but I all of the sudden get to the top to find...land?

Draco
12-28-2004 04:29 PM MST
Rating: 7 
Nice ...

Jackle
12-28-2004 06:15 PM MST
Rating: 6 
I REALLY like the underwater area, very original, very well constructed...nice ideas. Here are some things i noticed:

Texture transitions on the indoor areas were pretty rough

The blocking volumes to keep you from leaving the map are horrible, it looks like you can keep going, but you just stop...

Fog is awful...

Texture scales on the tree roots are WAY off...

Great map!

T0mbr41d3r
02-02-2005 11:15 AM MST
Rating: 7.5 
Awesome, I had great fun on this map.



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