Obi-Wan 12-09-2004 12:11 PM MST | |
oh dear..
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Evil Snack 12-09-2004 12:42 PM MST | |
Sweet!
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Hourences 12-09-2004 05:19 PM MST | |
Saw nothing mentioned but I may hope you did had his permission to modify it right ?:P
Edit ok cool :)
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n00bkillin 12-09-2004 03:31 PM MST | |
You did get his permission right?
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julian141 12-09-2004 04:23 PM MST | |
I suppose next it will be BR-KilbillyBarn and DOM-KillbillyBarn.
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Kantham 12-09-2004 06:28 PM MST | |
i won't dl this map until i know he got teddie's permision
EDIT : alright , i will download it when ill have 128 kb/s
12/13/2004
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SoH_Ghost3021 12-09-2004 04:49 PM MST | |
you forgot CTF-KillbillyBarn :P well, did you get permision or not?
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zeroevo 12-09-2004 05:07 PM MST | |
Yeah. Teddie said "No Worries" :) http://www.ataricommunity.com/forums/showthread.php?s=&postid=5855595#post5855595
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hawkwind 12-10-2004 01:31 PM MST | Rating: 3.5 | |
actually BR or CTF-KillBillyBarn would make more sense. this has only 1 non-powercore node, and 1 vehicle per team. maybe this will make people happy on-line, but the bot pathing is incomplete, with bots running around their side of the map mindless. since you didn't actually design and make most of the map, a little more work on the AI should be expected. maybe this would work better as a no-vehicle ONS, since there really isn't room here for vehicles to do more than camp. the center barn works real well for defending and attacking the node
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cUnNiNg_StUnTs 12-12-2004 11:33 AM MST | Rating: 7.5 | |
The lighting on the buildings looks odd.
I don't know that it really needed to be done but KillBilly Barn is always fun no matter the game type.
I too wonder about permission (haven't opened the readme)
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[SiK][Nards] 01-06-2005 12:59 PM MST | |
I know! I know!
VCTF!!!!!
Woot!
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