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ONS-VerticalLimitECE 
Map Info


 
File Nameons-verticallimitece.zip
AuthorChavez
GametypeUT2k4 Onslaught
Date Added11-05-2004
File Version1.10
File Size11.34 mb
Player Count12 - 20
Map DescriptionThis map is very similar to my map ONS-VerticalLimit.
(Drive vertical in different gravitational fields).
The changes are more vehicles (of course), the botpathing is better (due to the karmaboostvolumes) and I added some visuals, which means, the map is not so empty any more (but still green and foggy ;-) ).
Review Rating --
User Rating7
Overall Rating --



 
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Map Comments


Sicko Teddy
11-14-2004 11:44 AM MST
Rating: 6.5 
EDIT-
NOPE, no luck as a previous time.
Map does open up in UED but with critical error.
It does not show in the GAME MAP LIST in game.
NOTE-i do have the required patch)

yeah, I can't open it in UED nor the game.(it doesn't even show up in game MAP list...) mabe because it criss cross with a previous version. I will try to redownload it.

About the vertical volumes- tere is a good trick I can give you.-
instead of DAMAGE placement, you should have the following-
Leave the gravity at x-950 or so, but THE ZONE VELOCITY!!!!! Zone velocity you put z = -4000. What it does- it affects the players but not the karma based vehicles! So the vehicles go through fine, but the players get pulled down fast! That will stimulate a mAGNETIC field that affects metal! :))))

By the way- there is a biiiiiig trouble of bringing the MASSAsdrive to the powercore. The garage roof is way too low, which make it impossible to see the vehicle. I got stuck very often in those corridors in MassASdrive.

EDIT-
NOPE, no luck as a previous time.
Map does open up in UED but with critical error.
It does not show in the GAME MAP LIST in game.

HE HAD NO PROBLEMS!? strange.. I got the Patch you said that is needed. I redownloaded. still no luck..
very strange.

Chavez
11-08-2004 08:33 AM MST
 
What problems did you have opening the map?
I have tested it on two different computers without troubles, also a friend of mine reported no errors.

Should take place on the peak of a mountain.

I put a little damage in the volumes (2 p/s), sometimes bots get stuck very heavily, damage does prevent this, so they try to leave the volume, when they are without vehicles, which is better for the flow.

I know there are only a few people who like the fog, but it is necessary for the fps, I have reduced it as much as possible.

I don,t know how to change the cameraview, think you might have to script this, but this is not my strenght.

Halvar
11-14-2004 07:51 AM MST
Rating: 7 
Like the map even more!
Had no problems bringing it up.

django
12-01-2004 04:55 AM MST
Rating: 7 
Cool map!
Better than the older one.
Like these giant plants.
The one metalball is exactly moving in the rhythm of the music, was this planned or is it just by coincidence?



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