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DOM-LiandriCommercialHQ | | Map Info |
| | File Name | dom-liandricommercialhq][.zip | Author | Uncle_Bob | Gametype | UT Domination | Date Added | 10-31-2004 | File Version | 1.00 | File Size | 1.13 mb | Player Count | 2-4 | Map Description | Liandri have now turned to using their own Commercial HQ as an arena for the Tournament. For one thing it was very cheap as they didn't have to build or buy it. Although it costs them a fair bit with repair work. My second fully completed map, originaly for Thunderstrikes mapping comp on UP. | Review Rating | -- | User Rating | 6.5 | Overall Rating | -- |
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| | | Review |
| No review currently available for this map. Click here to request a review of this map.
| | Map Comments |
| [Dark-JaXx] 10-31-2004 01:47 PM MST | | Screenshots looks jummy! I'm gonna play it later, so the comment + rating will come;)
| Manticore 11-01-2004 02:17 AM MST | Rating: 6.5 | | This map is well constructed and has good architecture. There are a few things that I must question however:
DOM points. Could this map have used a third DOM point under the ramp to make the gameplay more intense?
Lighting. The map coud possibly use the ambient/zone lighting tweaked as, in the darker parts of the map, it is impossible to identify friend or foe.
There are no ambient sounds in the map that I could find (without putting it through Ued). Considering the cityscape some background noise would be nice, in my opinion.
A solid effort. Good luck with the competition...
Additional: May make a decent DM arena.
| Derdak2rot 11-01-2004 08:42 AM MST | Rating: 6 | | Good map with some good visuals , for me the lightning is average for this kind of map , the bots works well and the map have a good layout . my only complaint is some errors the author do : first , by the window you can see the floor of the skybox , make some building brushes in the skybox for better visuals . second , some pickups like the shock rifle are stuck in the walls . third , the third control point like manticore have said . A other thing i noticed ( but it's just my opinion ), there are to many glass walls beside the control points , it's hard to keep action when you attack him . but a good map , solid architecture .
| EggKnight 12-08-2004 04:04 PM MST | Rating: 7.5 | | Apart from some overly dark areas this map looks pretty good. The textures seem to suit it (apart from the ramp) and the action is pretty intense. The command points seem a bit easy to reach but it flows nicely, especialywith the balconies. A pretty good map, all in all.
| Nahand 03-21-2005 05:21 AM MST | | ... despite what you stated in the README, maybe you got the texture wrongly extracted?...
-missing file 'Text'-
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