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DM-Quench | | Map Info |
| | File Name | dm-quench.zip | Author | BIOS | Gametype | UT2k4 Deathmatch | Date Added | 10-29-2004 | File Version | 1.00 | File Size | 7.27 mb | Player Count | 2 - 4 | Map Description | None | Review Rating | 7.5 | User Rating | 8 | Overall Rating | 7.5 |
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| | | Review |
| Reviewer | AMmayhem | Awe Score: | 2.0/3 | Date | 12-13-2004 | Build Score: | 2.5/3 | Review Schema | Cast Score: | 3.0/3 | User Point: | 0 | Overall Score: | 7.5/10 |
"Quench (kwench) n. - To put an end to; destroy." And in this map, it can come from above, below, an opening door, anywhere. So don't a wall hugger, and get this download going. Oh, and read my pretty review too...
AWE: 2 Now this is a nice combinational use of many meshes, as well as BSP. Nothing sticks out in a funky manner, nor are they just placed along a wall to split up the monotony. Here, they're actually linked together to form well built walls with lights reaching from and out above. As well as pipe junctions and crane rails. The only disappointing part was that the meshes were stock, none new from the author. The flooded area with the shock rifle was a cool site with the fog/steam looming at ground level.
Lighting was good for the most part. Though there was some greening going on in some locations, as you can see in the screenies (shots 2 and 7). Not that it effects the gameplay or makes seeing harder, it just looks bad. I actually liked the difference in lighting between the inside and outdoors. It was a good differenciation to have the cooler feeling blue inside, before heading back out to the hot red main battle areas.
BUILD: 2.5 Meshes are blocked off well, I didn't find my self walking through any, nor did a catch myself any that were too large. Doors and lifts worked quickly and efficiently, one lift is useful for reaching a weapon location, which the bots use well. Even the little trap looming above the U-damage works without fail when triggered to crush the brave (but doomed) foe. Atmosphere from sounds is still on the weak side, rest assured though, there are sounds placed about. The nice touches include the broken door that still sounds like it's attempting to work, and the nice little beam loaded with health vials and adrenaline that cheers when you reach it. BIOS includes a nice piece of music, but I think it's a little too slow and quiet for the gameplay, but who listens to the music when playing anyways? As for the sky, it's a nice fiery redish-orange, from an overly mined and dusty industrial planet.
CAST: 3 This map matters where we all primarily want it to: in gameplay. If you're looking for a map with real z-axis play, (and who isn't?), DM-Quench certainly has it. With the lightning gun placed above for fair sniping, as well as the flooded section where grabbing the shock rifle can be met with a load of rockets and flak shells raining down from above. You can also do some lift jumping to raise your self above those who were shooting down on you and drop down on them with a full spread of flak. There is one section, around from the flak cannon and just passed the U-damage that doesn't have a whole lot for items, except for 3 adrenaline pickups, but those are hardly worth going for, it just feels a little blank over there. Your only chance is to grab the biorifle a few dodge-jumps away, or try and get to the flak cannon.
Bots navigate without problems, even using the lift jumps or grabbing the U-damage. Though the author mentions they don't trigger the box-crushing trap very much, but I saw them use it still; so no failure in scripting that. The only area I never saw them reach was the beam with the vials and adrenaline, but it's not something you'll think about grabbing often yourself. Item placement is good for the most part. As I mentioned, there is the one slight blank area. The super shield and U-damage could be grabbed in a few seconds, but the odds of them both being available at once are unlikely, as the shield is fairly easy to grab, and becomes something rare to find if playing with a decent amount of players. Health is sparsed enough, and can be a rare event to find enough to revive youself, as any damage you take isn't likely to be a small chunk in the heat of the battles this map produces. Nevertheless, if you're on a good rampage, you should be able to find enough health to keep going, but if you're really hurting, you'll find yourself begging for mercy.
SCORE: 7.5 I had the priveledge of beta testing this map, and I must say there wasn't a whole lot that needed fixing from the author's original build. This is a definate must keep map for everyone, if you disagree, I shall permit Shadowlurker to go zlal on you. |
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| | Map Comments |
| Manticore 10-29-2004 05:43 PM MDT | Rating: 7.5 | | The maps is constructed well and plays well as far as technical performance goes. I must admit, and in my opinion only, at times I got the feeling I was playing two seperate maps.
On one hand the upper map was mostly industrial but then in places drifted into a more of a tech theme. Gameplay seemed to cycle through some sections and not others and I found that I was playing though some sections of the map almost exclusively while other sections were completely ignored.
Perhaps if the player loading was higher (considering the size of the map) and some of the spawn points relocated the map would have more balanced gameplay between all the different sections.
All this, of course, is my opinion and personally I would prefer seeing the industrial theme. Since the map is 75% angled towards that theme it would tighten things up a bit.
Generally a good map for z-axis with the lifts etc. and a good effort as far as quality goes.
Worth a look...
| Cerulean 10-29-2004 06:08 PM MDT | Rating: 8.5 | | download it
| Ignition 10-29-2004 08:08 PM MDT | Rating: 8 | | Aesome - GJ! Love the lightning gun area :)
| Blaaguuu 10-30-2004 11:03 PM MDT | Rating: 7 | | pretty nice map overall. well done visuals, and some fun areas to fight in. but some parts of the map jsut didnt seem to flow well, like the long tunnel from the shock rifle to the rocket launcher...
[EDIT] Yeah, i see what you mean about the risk of the tunnel... its just a few things like it that seem to break up the flow of the map, which is very important to me. still a wonderful map, thoguht ;)
| BIOS 12-13-2004 12:39 PM MST | | the long tunnel is the risk factor in obtaining the health (70 pts) located there. i realize it's a taste thing, but i don't think it hurts flow. it's not THAT long of a tunnel. :D
[EDIT] Thanks for the nice review AMmayhem!
| Shao 10-30-2004 10:00 PM MDT | Rating: 7.5 | | absolutely 6 times bravo
keep the good job
| RayZidane 10-31-2004 09:02 PM MST | Rating: 8 | | a must DL map
| buffyslayer 11-01-2004 01:41 PM MST | Rating: 10 | | this map smal but this map have all !!! : ) very nice and fun map
| hawkwind 11-01-2004 02:37 PM MST | Rating: 8.5 | | very well built map. lots of good lighting, and those glass floors look awesome. layout isn't a typical "pretzle" style, and very refeshing. good item placement, and most of the health is hard or dangerous to reach. very nice! a lot of good places to hide and snipe, but the bots aren't at all fooled. works well against humans though. definitely a keeper
| AMmayhem 12-13-2004 12:15 PM MST | Rating: 8 | | I'm kicking myself for not noticing the greening while beta testing. But it doesn't harm the map really much at all.
Awaiting your next piece of work BIOS. :)
| ArcadiaVincennes 12-13-2004 08:15 PM MST | Rating: 8.5 | | I had the opportunity to beta test this as well and I am still impressed. The gameplay in this map is fantastic and it doesn't skimp on visuals either. Add a good framerate and solid construction and it's a winner. Well done Bios!
| nthexwn 12-14-2004 10:57 PM MST | Rating: 10 | | Wow!
I just got my lazy self around to watching the VTMs from the special edition and learning UED so I'm beginning to respect how much work this can be. This is a fun map to play and does it with top style IMO!
You just gotta love the blue screens of death! Oh, and while I was poking around I noticed something going on with the animated ticker screens:
Original UT2004 Text: "If you're reading this, you're already dead. There is no reality. There is only this. This time. This place. This contest. Be the best. Unleash your power. Lead your team in a battle of the mind. Win the tournament. If you can't, step aside for someone who will. Keep your eyes on the prize, and your finger on the trigger."
BIOS' Text: "If you're reading this, you're still camping. There is no onslaught. There is only deathmatch. And sometimes capture the flag. Be 1337. Lead your team in a battle of instagib vs normal weapons. If you can't win, use your aimbot. Or step aside for someone who will. Keep your eyes on the bunny, and your finger in the pudding."
I kept laughing until I got killed...
GJ!
| ragnar0k 12-16-2004 07:10 PM MST | Rating: 8.5 | | A nice map - good on the eyes with kickass gameplay. Bots go everywhere and even liftjump. In my opinion I think the texture used for the doors sux. But hey, don't let that bother you. STFU and DL!!!
| souldividersjosz 12-18-2004 03:07 PM MST | Rating: 7 | | bit over enthusiastic grade on the review, it's a nice map, but I find the lighting to be overrated here... still nice map though :)
| T0mbr41d3r 02-02-2005 12:46 PM MST | Rating: 6 | | Seemed okay, but not very original.
Still a decent map though.
| [[TDW-KkillgasmM]]] 02-20-2005 05:26 PM MST | Rating: 7 | | i like i liiiiiiike >:D
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