NaliCity
HomeMapsServersForumsMy NaliSubmitChatLinks
Thu, May 9, 2024
Latest Additions
Latest Reviews
Latest Comments
UT Color UT UT2k3 color UT2k3
U2 UT2k4

NaliCity Mothership
65.39.251.19:7777

Search

-Game-

-Map-



Advanced Search

Menu



more...
more...
more...

Welcome to Nali City
Register | Login


ONS-VerticalLimit 
Map Info


 
File Nameons-verticallimit.zip
AuthorChavez
GametypeUT2k4 Onslaught
Date Added10-25-2004
File Version1.00
File Size10.95 mb
Player Count12 - 20
Map DescriptionNach langen Betatests, hab ich nun meine 1. Onslaughtmap veröffentlicht.

Hab versucht etwas Neues zu machen. Können Fahrzeuge bei Gravitationsänderungen auch senkrecht fahren und kämpfen? Und sie können, wenn auch mit Schwierigkeiten.
Mensch (für die ist es am leichtesten), Bots und Maschine werden an die Grenzen ihrer Möglichkeiten gebracht.
Dies ist die allg. Version, einzige Voraussetzung ist der aktuelle Patch (da ich HoverPathNodes benutzt habe).
Verbesserungen zur betaversion:
botpathing verbessert
besseres lighting und light effects
Musik von meiner Frau
FpS optimiert und ein paar Kleinigkeiten mehr.

An der ECE Version arbeite ich noch. Sie wird auf jeden Fall besser, visuell und vom botpathing her.


Freu mich über Kommentare.
Review Rating --
User Rating7.5
Overall Rating --



 
Review


No review currently available for this map.
Click here to request a review of this map.

 
Map Comments


CursedSoul1
10-26-2004 11:37 AM MDT
 
im sorry but, ich spreche keine deutch.....

Chavez
10-29-2004 01:16 PM MDT
 
So here is the describtion in English:

After betatesting I have published my map Ons-VerticalLimit now.
Can Vehicles drive and fight vertically in a different gravitational field? They can! So this map brings man, bot and machine to their vertical limit. This version needs only UT2k4 and its newest patch (I used HoverPathNodes). A version for ECE is in progress (the new karmaboostvolume will bring a better flow).
If you compare it with the betaversion, I added cool music made
by my wife, a better botpathing, better light and lighteffects, some more visuals, better fps optimization.
Hope you like it.
Comments welcome!

For Sicko Teddy:
I used forced path to connect the pathnodes.
More than 90 degrees are a problem for the camera, hard to see anything. Another problem is, that 90 degree + the reverse gear doesn´t work.
And you have to use volumes with different gravity.

slaskan
10-27-2004 02:50 AM MDT
 
cool idea but when u flyd (or what its called) the raptors the fog wasreally annoying

Sicko Teddy
10-29-2004 08:02 PM MDT
 
EDIT+EDIT-
i got all volumes set up.
MY MAP GOT LOOPS LIKE IN SONIC GAME. Only the camera Glitch gets ennoying.
Chavez
I am working on my map that is based on SONIC ADVANTURE- SPEED HIGHWAY map. Can you tell me is there a way to make bots use the roads that are upside down and not have problems with a camera?
Because in my map the bots go only onto roads that are tilted no more than 60 dregrees.
Gimme please an advice how to make pathnodes connect on 90 degree and 180 degree roads.

Halvar
10-29-2004 01:12 PM MDT
Rating: 7 
Okay, I am the first to rate.
I like the map, good new idea.
Better to play with friends on LAN, bot get stuck sometimes.
Some parts are too empty, put in some sms.
Is it possible to reduce fog distance?

django
10-31-2004 04:31 PM MST
Rating: 7.5 
Just say DAREDEVIL!



About Nali City | Staff | Contact Us | Report an Error | Privacy Policy
Become a Reviewer | Review Schema | Stats

Copyright © 1998-2024 BeyondUnreal, Inc.


PHP/Coding by MassChAoS, Iridium, Varpu, and Yoda.

Website design by Olento. Modified by MassChAoS.

NC3 concepts and ideas by the NC3 community,
MassChAoS, Varpu, Yoda, Bangout, and Luquado.

NaliCity founded by QAPete.