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ONS-VerticalLimit | | Map Info |
| | File Name | ons-verticallimit.zip | Author | Chavez | Gametype | UT2k4 Onslaught | Date Added | 10-25-2004 | File Version | 1.00 | File Size | 10.95 mb | Player Count | 12 - 20 | Map Description | Nach langen Betatests, hab ich nun meine 1. Onslaughtmap veröffentlicht.
Hab versucht etwas Neues zu machen. Können Fahrzeuge bei Gravitationsänderungen auch senkrecht fahren und kämpfen? Und sie können, wenn auch mit Schwierigkeiten. Mensch (für die ist es am leichtesten), Bots und Maschine werden an die Grenzen ihrer Möglichkeiten gebracht. Dies ist die allg. Version, einzige Voraussetzung ist der aktuelle Patch (da ich HoverPathNodes benutzt habe). Verbesserungen zur betaversion: botpathing verbessert besseres lighting und light effects Musik von meiner Frau FpS optimiert und ein paar Kleinigkeiten mehr.
An der ECE Version arbeite ich noch. Sie wird auf jeden Fall besser, visuell und vom botpathing her.
Freu mich über Kommentare. | Review Rating | -- | User Rating | 7.5 | Overall Rating | -- |
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| | | Review |
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| | Map Comments |
| CursedSoul1 10-26-2004 11:37 AM MDT | | im sorry but, ich spreche keine deutch.....
| Chavez 10-29-2004 01:16 PM MDT | | So here is the describtion in English:
After betatesting I have published my map Ons-VerticalLimit now. Can Vehicles drive and fight vertically in a different gravitational field? They can! So this map brings man, bot and machine to their vertical limit. This version needs only UT2k4 and its newest patch (I used HoverPathNodes). A version for ECE is in progress (the new karmaboostvolume will bring a better flow). If you compare it with the betaversion, I added cool music made by my wife, a better botpathing, better light and lighteffects, some more visuals, better fps optimization. Hope you like it. Comments welcome!
For Sicko Teddy: I used forced path to connect the pathnodes. More than 90 degrees are a problem for the camera, hard to see anything. Another problem is, that 90 degree + the reverse gear doesn´t work. And you have to use volumes with different gravity.
| slaskan 10-27-2004 02:50 AM MDT | | cool idea but when u flyd (or what its called) the raptors the fog wasreally annoying
| Sicko Teddy 10-29-2004 08:02 PM MDT | | EDIT+EDIT- i got all volumes set up. MY MAP GOT LOOPS LIKE IN SONIC GAME. Only the camera Glitch gets ennoying. Chavez I am working on my map that is based on SONIC ADVANTURE- SPEED HIGHWAY map. Can you tell me is there a way to make bots use the roads that are upside down and not have problems with a camera? Because in my map the bots go only onto roads that are tilted no more than 60 dregrees. Gimme please an advice how to make pathnodes connect on 90 degree and 180 degree roads.
| Halvar 10-29-2004 01:12 PM MDT | Rating: 7 | | Okay, I am the first to rate. I like the map, good new idea. Better to play with friends on LAN, bot get stuck sometimes. Some parts are too empty, put in some sms. Is it possible to reduce fog distance?
| django 10-31-2004 04:31 PM MST | Rating: 7.5 | | Just say DAREDEVIL!
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